echoes. A macro-based Entity Component System framework, focusing on ease of use.
45advanced-layout. An easy way to create fluid layouts.
38ExtensionBoilerplate. Boilerplate code generator for OpenFL's native extensions.
15android6permissions. A utility to check for (and request) permissions in Android 6.0.
11classic-for. A library that enables C-style for loops within Haxe.
9google-play-services. Provides Google Play Services support for OpenFL 4.1.
7TagTime. An offshoot of dreeves' time tracking utility
5haxeutils. Utilities that I haven't found a home for.
5libnoise-demo. Demonstrative code for my guide to threads in Lime, and for libnoise.
4Singleton. Macro-based singletons in Haxe.
4SDKGenerator. Adds a Haxe generator. May not be kept up to date.
4relative-layout. Deprecated. Use https://github.com/player-03/layout instead.
3HaxeAnalytics. A simple API for Keen.io, written in Haxe.
3inthebox-macros. Inthebox macros tookit for OpenFL
2MarkdownParser. An incomplete Markdown parser for OpenFL.
2vertex-data. An abstract wrapper for a Float array, allowing you to access vertex attributes by name.
2trace-view. Displays trace statements inside an OpenFL app, to save you the trouble of viewing the log.
2ash-display. An extension to Ash-Haxe; provides simple classes for displaying objects onscreen.
2recursive-layout. One way to structure your code when using Advanced Layout.
1iterators. Convenience functions for making iterators.
1Daydream. A project for the Experimental Game Design course at RPI.
1Haxe-Template-UI. A basic utility for testing Haxe's templates.
1openfl-click-group. A tool for customizing OpenFL's click events.
1Entropy. A project for the spring 2013 class of Experimental Game Design at RPI.
1AS3Utils. A small collection of classes I use(d).
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