sr. Realtime VFX Artist. I can write some code : HLSL/C#/Python
net.peeweek.gameplay-ingredients. Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and prototypes.
638Unity-URP-SmokeLighting. Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken
258net.peeweek.vfxgraph-extras. Additional Draft tools for VisualEffectGraph
124net.peeweek.console. An interactive runtime console for unity available as package
79HDSimpleGame. Unity Robots Third Person Platformer Project, rendered with HDRP / Gameplay Ingredients / Third Person Controller / Console / Build Frontend
55VisualEffectGraph-EasySetup. Unity project with automated setup and update for using the VisualEffectGraph from the GitHub repository
38ShurikenMaster. Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D
36net.peeweek.build-frontend. A Unity GUI Frontend to manage build batches and review build reports
33net.peeweek.game-options. Game Options Elements for Unity Games
31pcache. pcache is a point and particle cache file format
20NodeGraph. C# Winforms Node graph Control (moved repo from https://archive.codeplex.com/?p=nodegraph)
19SpaceshipDemo-Unofficial. Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline
14VectorFieldFile.
14VFXDoc. Visual Effects Documentation (https://vfxdoc.rtfd.io).
12FPSKit. First Person Game Kit
12net.peeweek.debug-menu. A simple Debug Menu for your Unity Projects
10net.peeweek.third-person-controller. Third Person Controller for Unity (with custom gravity) - HDRP Testbed
7HDRP-Custom-Passes. A bunch of custom passes made for HDRP
7VFXToolbox. Additional tools for Visual Effect Artists
7VFXToolbox-Example. C#
5VisualEffectGraph-Universal. URP / VisualEffectGraph project with various tests.
5net.peeweek.retroizer. Retroizer Shader and camera system for Unity
4VFXGraph-PainterVR. PainterVR testbed (rough)
4bizhawk-shaders. Shaders of BizHawk emulator
3Mixture. C#
3GameplayIngredients-StarterPackage. .unitypackage generation project for net.peeweek.gameplayingredients
3gmenu2x-skin-flat. Flat Skin for GMenu2x (RG350) using material design icons
3com.github.unity. Package Version of the GitHub for Unity plugin (https;//unity.github.com)
3GameOptions-Dev. Dev project for https://github.com/peeweek/net.peeweek.game-options
2VisualEffectGraph-Samples. Visual Effect Graph - Samples Project
2NaughtyAttributes. Attribute Extensions for Unity
2LDJAM-47. Ludum Dare 47 Project
2CrashReporter. C# Crash Reporter for your applications
2unitychan-crs. Unity-Chan "Candy Rock Star" Live Demo
2BoatAttack. Demo Project using the Universal RP from Unity3D
2ComputeExamples. Unity ComputeExamples
2DeployRunner. Rough Simple AF Utility to Remotely Deploy (FTP) and run Unity game builds over local network, similarly to basic functionality any Console Devkit provides.
2Unity-AssetDependencyGraph. An Asset Dependency Graph for Unity
2VisualEffectGraph-Extras. Boilerplate Project for Visual Effect Graph Extras package
1aLttP-UWDE. UnderWorld Delving and Exploration (UWDE) of The Legend of Zelda - A Link to the Past.
1URP-VFXProject. Base Project for VFX Learning Material
1Junction. Junction
1JITInjector. JITInjector is a C# based JIT Compiler that lets you compile source files at runtime and inject new types into your runtime.
1net.peeweek.urp-lowresolutionrenderpass. URP Low Resolution Scriptable Render Pass
1XCollision. Collision tool for C# Monogame/XNA
1UniversalRenderingExamples. This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
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