Paris

Thomas Iché

Elite
@peeweek

sr. Realtime VFX Artist. I can write some code : HLSL/C#/Python

net.peeweek.gameplay-ingredients. Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and prototypes.

638

Unity-URP-SmokeLighting. Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken

258

net.peeweek.vfxgraph-extras. Additional Draft tools for VisualEffectGraph

124

net.peeweek.console. An interactive runtime console for unity available as package

79

HDSimpleGame. Unity Robots Third Person Platformer Project, rendered with HDRP / Gameplay Ingredients / Third Person Controller / Console / Build Frontend

55

VisualEffectGraph-EasySetup. Unity project with automated setup and update for using the VisualEffectGraph from the GitHub repository

38

ShurikenMaster. Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D

36

net.peeweek.build-frontend. A Unity GUI Frontend to manage build batches and review build reports

33

net.peeweek.game-options. Game Options Elements for Unity Games

31

pcache. pcache is a point and particle cache file format

20

NodeGraph. C# Winforms Node graph Control (moved repo from https://archive.codeplex.com/?p=nodegraph)

19

SpaceshipDemo-Unofficial. Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline

14

VectorFieldFile.

14

VFXDoc. Visual Effects Documentation (https://vfxdoc.rtfd.io).

12

FPSKit. First Person Game Kit

12

net.peeweek.debug-menu. A simple Debug Menu for your Unity Projects

10

net.peeweek.third-person-controller. Third Person Controller for Unity (with custom gravity) - HDRP Testbed

7

HDRP-Custom-Passes. A bunch of custom passes made for HDRP

7

VFXToolbox. Additional tools for Visual Effect Artists

7

VFXToolbox-Example. C#

5

VisualEffectGraph-Universal. URP / VisualEffectGraph project with various tests.

5

net.peeweek.retroizer. Retroizer Shader and camera system for Unity

4

VFXGraph-PainterVR. PainterVR testbed (rough)

4

bizhawk-shaders. Shaders of BizHawk emulator

3

Mixture. C#

3

GameplayIngredients-StarterPackage. .unitypackage generation project for net.peeweek.gameplayingredients

3

gmenu2x-skin-flat. Flat Skin for GMenu2x (RG350) using material design icons

3

com.github.unity. Package Version of the GitHub for Unity plugin (https;//unity.github.com)

3

GameOptions-Dev. Dev project for https://github.com/peeweek/net.peeweek.game-options

2

VisualEffectGraph-Samples. Visual Effect Graph - Samples Project

2

NaughtyAttributes. Attribute Extensions for Unity

2

LDJAM-47. Ludum Dare 47 Project

2

CrashReporter. C# Crash Reporter for your applications

2

unitychan-crs. Unity-Chan "Candy Rock Star" Live Demo

2

BoatAttack. Demo Project using the Universal RP from Unity3D

2

ComputeExamples. Unity ComputeExamples

2

DeployRunner. Rough Simple AF Utility to Remotely Deploy (FTP) and run Unity game builds over local network, similarly to basic functionality any Console Devkit provides.

2

Unity-AssetDependencyGraph. An Asset Dependency Graph for Unity

2

VisualEffectGraph-Extras. Boilerplate Project for Visual Effect Graph Extras package

1

aLttP-UWDE. UnderWorld Delving and Exploration (UWDE) of The Legend of Zelda - A Link to the Past.

1

URP-VFXProject. Base Project for VFX Learning Material

1

Junction. Junction

1

JITInjector. JITInjector is a C# based JIT Compiler that lets you compile source files at runtime and inject new types into your runtime.

1

net.peeweek.urp-lowresolutionrenderpass. URP Low Resolution Scriptable Render Pass

1

XCollision. Collision tool for C# Monogame/XNA

1

UniversalRenderingExamples. This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.

1
46
Apply