llamadb. [Not maintained] A SQL database written in Rust
387gbshader. A real-time shader demo for the Game Boy Color!
119doom-calculator. An adding machine implemented in Doom
54smb-vanilla-port. A C and C++ decompilation of the NES games "Super Mario Bros" and "Super Mario Bros: The Lost Levels"
50famitracker-cx. C++
30OpenTIM. An open source implementation of "The Incredible Machine" and "The Even More! Incredible Machine" ⚙
24glium-sdl2. An SDL2 backend for Glium
23undertale-nes. A homebrew demo for the Nintendo Enterainment System
13libxm-rs. A binding of libxm for Rust
6voxel-usd-plugin. A file format plugin for OpenUSD that reads voxel formats such as Magicavoxel (vox) and slab6 (kvx)
5rust-opengl-util. Rust
5ludum31. Ludum Dare 31: Mr.Scroll
3rust-cubes-demo. OpenGL tech demo in Rust
3generate-git-repo. Rust
2Dockerfiles. This is a collection of Dockerfiles I'm maintaining.
2s3k-blue-spheres. A demo of the Special Stage in Sonic 3 & Knuckles, written in ClojureScript
2protos-db. A set of filesystem-based databases for iterative prototyping for Node.js
1fntomata. A Clojure library for asynchronous flow control on functions
1fn65. A high-level programming language for the 6502 microprocessor
1nesemu. A NES emulator in Java I wrote for fun
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