Game Programmer of Digital Arts and its Interactive Installations
WaterColorFilter. C#
140VertexAnimator. C#
73FftUnity. C#
60MeshSimplification. C#
56GPUMergeSortForUnity. C#
52SmokeBlur. C#
48DomeMaster. ShaderLab
39Gist. C#
31KawaseLightStreakUnity. C#
28BilateralGrid. C
25BlendedOIT. C#
25LayeredGlow. Layer-based Glow for Unity
20OpenCvSharpForUnity. C#
19WireframeShaderUnity. ShaderLab
18VolumetricShadow. C#
18unity-osc. A minimal OSC receiver implementation for Unity.
17VoxelRendering. C#
17CausticsUnity. C
17Unity-GPU-Usage. C#
16RopePhysics. C#
15PaintingWithPolygons. C#
15ColorCorrection. C#
15Igarashi09. Python
15KdTree. K-Nearest Neighbors search for Unity
14KuramotoModelForSynchronization. Kuramoto Model implementation on Unity3D
14MCMC. C#
13ParticlePhysics. C#
12GaussianBlurUnity. C#
12ImageFilter. C#
12BlendingUnity. C#
12InstantBVH-Unity. C#
12CurlNoiseUnity. C#
11NearestNeighborSearch. C#
11Prism. C#
11Unity-Fluid-Simulation. Play with fluids in Unity
11ModelDrivenGUI. C#
10Portal. C#
10GPUParticles. C#
9ColorTransferBetweenImages. C#
9SphereOfInfluence. C#
9UnityNativeCallback. Basic example of calling C# functions from native plugin
8ParallelOrderedBinaryTree. Implementing "Maximizing Parallelism in the Construction of BVHs , Octrees , and k-d Trees" algorithm
8DirectionalBlur. C#
8SyncTransform. C#
8StateMachine. C#
7DrivingOnNavMesh. C#
7AffineDecomposition. TRS Decomposition for Unity
7WaterSimulationForGames. C#
7Unity-Redis-Integration-Example. C#
7InstancingExampleUnity. C#
7Spline. based on https://qroph.github.io/2018/07/30/smooth-paths-using-catmull-rom-splines.html
7ParticleInteraction. Interact Shuriken partickles
6RedisBrokerForUnity. C#
6TestSimpleFluid. GLSL
5DrawingEffect. C#
5Spout4UnitySubmod. C#
4FftOceanUnity. C#
4ErrorDifusionSampler. C#
4unity-noise. HLSL
3AsciiShader. ShaderLab
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