Tokyo, Japan

Nakata Nobuyuki (仲田将之)

Elite
@nobnak

Game Programmer of Digital Arts and its Interactive Installations

WaterColorFilter. C#

140

VertexAnimator. C#

73

FftUnity. C#

60

MeshSimplification. C#

56

GPUMergeSortForUnity. C#

52

SmokeBlur. C#

48

DomeMaster. ShaderLab

39

Gist. C#

31

KawaseLightStreakUnity. C#

28

BilateralGrid. C

25

BlendedOIT. C#

25

LayeredGlow. Layer-based Glow for Unity

20

OpenCvSharpForUnity. C#

19

WireframeShaderUnity. ShaderLab

18

VolumetricShadow. C#

18

unity-osc. A minimal OSC receiver implementation for Unity.

17

VoxelRendering. C#

17

CausticsUnity. C

17

Unity-GPU-Usage. C#

16

RopePhysics. C#

15

PaintingWithPolygons. C#

15

ColorCorrection. C#

15

Igarashi09. Python

15

KdTree. K-Nearest Neighbors search for Unity

14

KuramotoModelForSynchronization. Kuramoto Model implementation on Unity3D

14

MCMC. C#

13

ParticlePhysics. C#

12

GaussianBlurUnity. C#

12

ImageFilter. C#

12

BlendingUnity. C#

12

InstantBVH-Unity. C#

12

CurlNoiseUnity. C#

11

NearestNeighborSearch. C#

11

Prism. C#

11

Unity-Fluid-Simulation. Play with fluids in Unity

11

ModelDrivenGUI. C#

10

Portal. C#

10

GPUParticles. C#

9

ColorTransferBetweenImages. C#

9

SphereOfInfluence. C#

9

UnityNativeCallback. Basic example of calling C# functions from native plugin

8

ParallelOrderedBinaryTree. Implementing "Maximizing Parallelism in the Construction of BVHs , Octrees , and k-d Trees" algorithm

8

DirectionalBlur. C#

8

SyncTransform. C#

8

StateMachine. C#

7

DrivingOnNavMesh. C#

7

AffineDecomposition. TRS Decomposition for Unity

7

WaterSimulationForGames. C#

7

Unity-Redis-Integration-Example. C#

7

InstancingExampleUnity. C#

7

Spline. based on https://qroph.github.io/2018/07/30/smooth-paths-using-catmull-rom-splines.html

7

ParticleInteraction. Interact Shuriken partickles

6

RedisBrokerForUnity. C#

6

TestSimpleFluid. GLSL

5

DrawingEffect. C#

5

Spout4UnitySubmod. C#

4

FftOceanUnity. C#

4

ErrorDifusionSampler. C#

4

unity-noise. HLSL

3

AsciiShader. ShaderLab

3
60
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