naelstrof

Elite
@naelstrof

30, he/him

maim. maim (make image) takes screenshots of your desktop. It has options to take only a region, and relies on slop to query for regions. maim is supposed to be an improved scrot.

2.3k

slop. slop (Select Operation) is an application that queries for a selection from the user and prints the region to stdout.

928

JigglePhysics. A unity addon for adding stretchy bouncy physics to bones and meshes.

556

SkinnedMeshDecals. An example of rendering decals on SkinnedMesh Renderers in Unity.

194

VRPlayspaceMover. A little app that lets you adjust your play-space by gripping the universe!

165

UnityPenetrationTech. A gpu-based deformation system for mapping penetrators along orifice paths.

117

KoboldKare. A public repo for the game KoboldKare

115

blender-jiggle-physics. A fork of the Wiggle 2 addon with a verlet algorithm, focused on being usable in real-time within the viewport.

105

UnitySourceTools. Some tools that I use to port source maps to Unity.

33

ShapedAudioReverbZones. A Unity implementation for arbitrarily shaped Reverb Zones.

29

DynamicPenetrationForGames. Tools that assist with penetration in the Unity Engine.

17

ChurnVectorSDK. Tools to develop characters and maps for Churn Vector.

14

URPUnityTerrainTools. Some brush-based tools for creating terrains in Unity. WIP

13

com.unity.visualeffectgraph. [Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 The Visual Effect Graph is a node based visual effect editor. It allows you to author next generation visual effects that Unity simulates directly on the GPU. The Visual Effect Graph is production-ready for the High Definition Render Pipeline and runs on all platforms supported by it. Full support for the Universal Render Pipeline and compatible mobile devices is still in development.

8

ApplyModifierForObjectWithShapeKeys. Blender script

8

astrostructlove. A SS13 clone designed on the Love2D framework with proper networking.

6

slop-python. Slop bindings for python3. Requires slop: https://github.com/naelstrof/slop

6

FluidRenderingForGames. ShaderLab

5

invictus. Hobby engine built using SFML.

5

Unity-Runtime-Animation-Recorder. Record animations in Unity runtime. Can save to .anim, maya, or FBX ASCII format.

4

auto-usb-arch-scripts. Mainly for personal use, I take no responsibility!

4

wallpaper-post-processor. scans a directory for images to collage into appropriately sized desktop wallpapers. Uses OpenCV AI to upscale and match resolutions between photos.

4

ChurnVectorModdingExample. A project set up to allow for easy modding of Churn Vector.

3

VilarVRC. Vilar's Shaders for VRChat

3

com.naelstrof.inflatable. A limited tween solution for making body parts go boowomp in my games. For personal use.

3

PugBot-Discord-Django. UT4Pugs.us pugbot

3

com.naelstrof.easing. A library of MIT easing function implementations for Unity.

3

liveamp. Flashes your desktop wallpaper to music currently playing!

3

omnichem. Chemistry buddy for goonchem :honk:

3

laser_pointer. Lets you point at people's screen remotely.

3

NodeGraphProcessor. Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

3

astrostructlove2. Another prototype for my game engine.

3

UnityFlocking. A tool designed to help you add foliage to scenes.

3

VRCLipSyncOSC. A lightweight C++ implementation of VRChat lip sync. Uses lua to configure.

3

com.naelstrof.splines. Crude tools to do math on splines.

2

blender-wiggle-2. Abandoned fork, use Jiggle Physics: https://github.com/naelstrof/blender-jiggle-physics

2

PlayerModelServer. precaches player models for players to download on join, without editing res files.

2

BSPParser. Scans and attempts to improve res files for use on linux sven coop servers.

2

SpaceJanitor. A machinima production for EAE 3660-02.

2

Pong. For my buddy max <3

2

GodotJigglePhysics. Messing around porting jiggle physics from unity to godot.

2

quadtrees. C++

2

Syme. Another iteration of the many game engines I'm working on. This one in particular has a 2D focus and relies on SFML for pretty much everything.

2

2420-C-Sharp-Sorts-and-Data-Structures. Homework Assignments

2

2420-DingoDanger. Another homework assignment, this time a GAME!

1

LightProbeVolumes. LightProbeVolumes set up so it can be installed using the Unity package manager from git

1

postybirb. PostyBirb is an application that helps artists post art and other multimedia to multiple websites more quickly. The overall goal of PostyBirb is to cut down on the time it takes to post submissions to multiple websites.

1

BodegaBash. Game WIP

1
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