ios-linechart. Interactive linecharts for the simplicity-loving iOS developer.
444IAPManager. Yet Another simple in-app purchase interface
140objc-utils. Utilities for developing ObjC, particularly under iOS
139HoudiniFlatThemes. Flat themes for Houdini
58MMPDeepSleepPreventer. Class that prevents iOS devices from deep sleeping.
53uiview-hierarchical-drawing. Draw UIView hierarchy manually, for crisp rendering of PDFs from views in iOS
33mrAiHouOceanShader. Shader to render Houdini ocean spectra natively in Arnold
31mrAiVexShader. Houdini VEX/CVEX shader for Arnold
31objc-simple-bindings. A simple bindings mechanism for Objective-C
21CDJSONExporter. Conversion of a Core Data Store to/from JSON.
16ofxPoissonDiskSampling. Poisson Disk Sampling for openFrameworks.
14ios-NumberRangeSelector. Granular selection from a numeric range for iOS.
13ofxDelaunay2D. 2D Delaunay triangulation of a set of points for OpenFrameworks
12houdini-principal-curvature. Houdini SOP for principal curvature directions
9ofxGpuThicklines. Thick line drawing on the GPU for openFrameworks.
8Hs-Game. A Haskell library for basic game theory
8houdini-transform-matcher. A Houdini DSO that extracts the transform between two sets of points.
7uikit-utils. Utilities for UIKit
7ofxGpuCurves. openFrameworks addons to render large amounts of Catmull-Rom splines on the GPU
6CoreDataValidation. Validation for Core Data objects
5ios-versioncheck. Quick, cached version checking for iOS
3Delaunay. Generates a Delaunay triangulation of a set of points
3ios-notificationmanager. Sane management of local notifications
2PHCPack-hs. A simple Haskell wrapper of the PHCPack solver for polynomial systems
2HOpenVGRaw. OpenVG / ShivaVG bindings
2blaze-html-truncate. A HTML truncator for Haskell
2miWorleyNoise. Worley noise / Voronoi noise shader for mental ray
1html-truncate. A HTML truncator for Haskell
1ios-twopaneviewcontroller. Simple two pane view controller for iPad
1hydra-hs. Haskell binding to the Sixense SDK for the Razer Hydra
1MGSplitViewController. A flexible, advanced split-view controller for iPad developers.
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