Software developer at Catenda, formerly Dimension10, Varjo, Kongsberg, Funcom. Codeberg: https://codeberg.org/matiaslavik 微信: mati31415
UnityVolumeRendering. Volume rendering, implemented in Unity3D. Want to support the project? Donate a small sum to Save The Children(https://www.savethechildren.net/) or another charity, and send me a message, and I will be greatly motivated!
558Retro3D. 2.5D rendering engine with: GUI system, scripts (Chaiscript), webassembly-support
18Ming3D. Game engine, written in C++ with OpenGL and D3D11. Has a custom shader language, that gets converted to HLSL/GLSL.
14PreRenderedBackgroundsHDRP. Pre-rendered backgrounds, implemented in Unity HDRP. This repository is maintained on Codeberg: https://codeberg.org/matiaslavik/PreRenderedBackgroundsHDRP
13unity-async-textureimport-package. Automatic builds for https://codeberg.org/matiaslavik/unity-async-textureimport
12GodotWeatherSystem. Weather system for Godot
8unity-async-textureimport. [CODEBERG MIRROR] Async texture import for Unity game engine. A faster alternative to Texture2D.Load. This repository is maintained on Codeberg: https://codeberg.org/matiaslavik/unity-async-textureimport
8GodotVolumeRendering. Mirror of https://codeberg.org/matiaslavik/GodotVolumeRendering
3NESMusicEngine. NES Music Engine
2GodotSimpleAirplaneController. MIRROR of https://codeberg.org/matiaslavik/GodotSimpleAirplaneController - Simple (arcade style) airplane controller for Godot.
1UnityTerrainGeneration. C#
1SimpleTcpConnection. Very basic TCP connection to use in another project
1NesEmulator. NES Emulator in C++ (WIP)
1HikariOnline. Networked 3D game project (for educational purposes). Wanted to learn more about networking (RPCs etc.) and server architecture.
1FlaxEngineBehaviourTree. MIRROR of: https://codeberg.org/matiaslavik/FlaxEngineBehaviourTree
1NESCompiler. A C compiler for NES (Nintendo) - WORK IN PROGRESS (made for educational purposes)
1unity-godot-chsarp-reference. MIRROR of: https://codeberg.org/matiaslavik/unity-godot-chsarp-reference - This document is an attempt at mapping Unity C# methods/classes/concepts to the corresponding Godot versions.
1osdev-realmode. OS-dev hobby project: Simple OS in real mode (for educational purposes)
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