Currently Software Engingeer at DreamWorks, formerly Blue Sky. These repos are my student work. Shaders are love, shaders are life.
Project-Marshmallow. Vulkan-based implementation of clouds from Decima Engine
59minimaya. A simple 3D modelling application along the lines of autodesk maya, with raytracer by Michael Molisani and deformation lattice by Ellen Duong, CIS 277 Spring 2015
4AlizarinGame. Senior design: random dungeon tilesets in Unreal 4
3Project5-WebGL-Clustered-Deferred-Forward-Plus. Frustum-culled lights on WebGL 1
3Corpus-Puzzle. A fan recreation of Corpus hacking puzzles from Warframe
2Alizarin. a repository for an unreal engine ARPG
2Procedural-Materials. A collection of procedural materials and renders.
2Project5-Shaders. A playground of shader tests. Original Framework by Austin Eng.
2WFC-Ver-9001. Build a voxel structure in Unity then WaveFunctionCollapse it
1Project6-Vulkan-Grass-Rendering. Simple windy grass simulator in Vulkan with compute culling
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