Denver, Colorado

Matthew J. Berger

Expert
@matthewjberger

Senior Staff Software Engineer (Founding Engineer) @usehyphen from 2021-2026 and Creator of the Nightshade Game Engine

scoop-nerd-fonts. A scoop bucket for installing nerd fonts

452

wgpu-example. A minimal example of using Rust, wgpu, and egui without using eframe 🦀 Works on Windows/Linux/MacOS/Web/Android/OpenXR (Such as Quest 3 + Virtual Desktop)

123

dragonglass. A 3D graphics engine - Rust/Vulkan 🦀

34

eager. An Ogre3D 1.9 and C++ project template that uses CMake to setup an Ogre development environment quickly and easily.

15

freecs. A powerful and compact ECS library for Rust🦀

14

dotfiles. My Linux dotfiles

13

enum2egui. A rust derive macro for creating egui UI's to edit or view arbitrary structs and enums 🦀

11

Iceberg3D. A cross-platform 3D game engine

11

taps. Tokio Async Pub/Sub 🦀

6

phantom_old_3. A 3D game engine in Rust :crab:

6

Whyte. Whyte is a small, structured game engine.

4

vulkan-example. A minimal example of using Rust, Vulkan, and egui without using eframe 🦀

4

dragonglass_old. Physically based rendering of gltf models using Vulkan and Rust

4

superbible. A Rust port of the OpenGL superbible

4

frost. ❄️ A statically-typed language with Odin-style syntax and Rust-inspired ownership. Dual backend: bytecode VM for dev, Cranelift for production.

3

opengl_examples_premake. Isolated OpenGL Examples

2

bytenum. A rust derive macro for converting numeric values to enum variants

2

wgpu-triangle. A spinning triangle using Rust and WGPU that runs on linux, macos, windows, and web

2

serenity. A 3D graphics engine - Rust/wgpu

1

tauri-example. An example of a tauri app that runs on Desktop and Mobile

1

letsbuildarenderer. An mdbook about 3D graphics programming using Vulkan and Rust

1

nightshade-viewer. A portable graphics engine 🦀🔎

1

cs446Berger. Operating System Simulator

1

opengl_examples. This is a set of OpenGL programs meant for testing wrapper classes to be used in a renderer.

1

cs381Berger. A 3D game built using C++ and Ogre 3D!

1

sepia. Rust and OpenGL gltf rendering

1

spacewar. Spacewar made in game maker for a college course

1

circuit-racer. A circuit racing game made in game maker for a college course

1

dotvim. My vim configuration

1

tower_defense. A tower defense game made in game maker for a college course

1

cs480Berger. 3D Computer Graphics with OpenGL

1

cs477Berger. Analysis of Algorithms

1

raytracer. A ray tracer written in Rust.

1

dragonglass_old2. Physically based rendering of gltf models using Vulkan and Rust

1

remote-egui. Rust

1
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