Please visit my personal homepage at https://lvs.io for more information.
ten-minute-physics-rs. Reimplementation of Matthias Müller's "Ten Minute Physics" demos in Rust with WASM + WebGL
147mueller-sph. A concise 2D implementation of Müller's interactive smoothed particle hydrodynamics (SPH) paper in C++
63pcisph-wasm. 2D Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) simulation in Rust with WASM + WebGL
55pcisph. Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) implementation in 2D for CS4167 final project
35pbd-fluid-rs. 2D Position Based Fluid simulation in Rust with both WASM and native targets
17intro-to-datascience. Curriculum for DevFest 2017 at Columbia University
14mueller-sph-rs. A concise 2D implementation of Müller's interactive smoothed particle hydrodynamics (SPH) paper in Rust
11webxr-raytracer. A lightweight WebXR GLSL raytracer built for real-time visualization of a black hole in VR
5fetchit-rl-grasping. DDPG+HER with demonstration RL grasping experiments for CS6731 final project
4basic-sph. Basic 2D implementation of stable smoothed particle hydrodynamics (SPH) solver
2dotfiles. My personal environment configuration files
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