Think deep, work hard.
EasyPR. (CGCSTCD'2017) An easy, flexible, and accurate plate recognition project for Chinese licenses in unconstrained situations. CGCSTCD = China Graduate Contest on Smart-city Technology and Creative Design
6.4kmini-AlphaStar. (JAIR'2022) A mini-scale reproduction code of the AlphaStar program. Note: the original AlphaStar is the AI proposed by DeepMind to play StarCraft II. JAIR = Journal of Artificial Intelligence Research.
371HierNet-SC2. (AAAI'2019) The codes, models, logs, and data for an extended paper of the original paper "On Reinforcement Learning for Full-length Game of StarCraft". AAAI = AAAI Conference on Artificial Intelligence.
34EasyPR_Win. An windows exe using EasyPR, get and try it!
23EasyPR_Dll. An dll to do the same function of EasyPR, and the sample !
16Thought-SC2. (TG'2021) Code for paper "Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning". TG = Transactions on Games.
11Raw-vs-Human-in-AlphaStar. (TG'2023) Official code for the paper "Revisiting of AlphaStar" (previously called "Rethinking of AlphaStar"). It compares the raw interface with the human interface in the architecture of AlphsStar. TG = Transactions on Games
10EasyPR_Dll_src. EasyPR_Dll all src
10BetaStar. (SSCAIT'2019) BetaStar is a StarCraft AI, written by a team at Nanjing University. It is written for StarCraft I. SSCAIT=Student StarCraft AI Tournament.
5Tea. Tea is a simple and easy Deep Learning framework aims for teaching, reading and learning. More details will come soon in a few months.
3Useful-Big-Resources. Provide data, gif images, and other big resources for other projects of mine.
2muzero-general. MuZero
2liuruoze. My presonal repository
1StarCraft. Implementations of QMIX, VDN, COMA, QTRAN, MAVEN, CommNet, DyMA-CL, and G2ANet on SMAC, the decentralised micromanagement scenario of StarCraft II
1jieba. 结巴中文分词
1EasyPR_GTDS. The general test data set reside here.
1spark. Mirror of Apache Spark
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