Belo Horizonte - Minas Gerais - Brazil

Luís Guilherme Pelin Martins

Advanced
@lguibr

Software Engineer bridging AI, Physics, and Distributed Systems. Architecting agentic workflows, game engines, and developer tools in TS, Python, Go & C++.

commitai. A CLI tool that streamlines Git workflows by analyzing diffs to craft semantic commit messages. Supports multiple AI providers, custom templates, and pre-commit hooks.

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Mimeflow. A React-based pose estimation engine. Uses WebGL/WebGPU to calculate movement accuracy against video feeds entirely in the browser.

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CodeConcat. Prepare your code for AI. Concatenates your project into a clean, markdown-formatted file with file trees and granular filtering options.

5

pongo. A real-time, 4-player hybrid of Pong and Breakout. Built with Go and WebSockets, powered by a custom Actor Model architecture (Bollywood) for high concurrency and scalable game state management.

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luisguilher.me. A portfolio built with systems thinking. Simulates an OS/IDE environment with a custom virtual file system, Monaco Editor integration, and stateful window layouts. Browsable, interactive, and built with Next.js.

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tricked. High-throughput, sub-millisecond Reinforcement Learning engine. Built in Rust and CUDA with a Python/LangGraph orchestration layer. Implements Gumbel MuZero MCTS and lock-free concurrency, entirely bypassing the Python GIL to achieve massive evaluation scale without GPU thread divergence.

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terraplain. A bootstrap to API with automated provisioning of cloud resources in Google Cloud Platform using Terraform CDK in Typescript.

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alphatriangle. An AlphaZero-style AI agent for a custom triangle puzzle game. Features distributed self-play with Ray, a C++ MCTS core, and a PyTorch neural network. Includes async logging via MLflow & TensorBoard.

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daicer. Multiplayer tabletop RPG powered by an AI Dungeon Master. Daicer fuses deterministic dice mechanics, LangGraph orchestration, and a modern React client to deliver cooperative storytelling that stays faithful to D&D 5e.

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pongo-client. The 3D web client for PonGo. Built with React, Vite, and React Three Fiber (R3F). Features real-time WebSocket state synchronization, player-relative scene rotation, and high-performance WebGL rendering.

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asciiring. A zero-dependency Golang library for rendering ASCII art from images and text. Lightweight, modular, and easy to integrate.

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bollywood. A lightweight Actor Model implementation for Go. Features asynchronous message passing, synchronous request-reply (Ask), and state encapsulation with minimal locking.

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number2word. This repository hosts a full-stack application designed to convert numeric values into their corresponding English word representation. The back-end is built using Django, exposing two primary API endpoints that allow users to input numbers and receive them as written words

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lguibr. GitHub Profile done with MainReadme

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wolfram-physics-explorer. A high-performance 3D visualization engine for the Wolfram Physics Project. Features GPU-accelerated graph rewriting, interactive force-directed layouts, and a custom rule playground. Built with React, Three.js, and Web Workers.

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maireadme. The Ultimate GitHub Profile README Generator. An intelligent CLI tool that analyzes your repositories, detects tech stacks, categorizes projects, and renders a high-fidelity Markdown dashboard with Shields.io badges.

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n0ne-client. The reactive visual interface for the n0ne workflow engine. A high-performance, zero-config graph editor built with React Flow, Apollo GraphQL, and TypeScript. "n0ne of the complexity."

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daicer-ui. Daicer UI - The 2D cinematic client, state management, and real-time rendering.

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pixel-forge. A highly intelligent AI-driven sprite generation pipeline, bootstrapping entity manifestations for the Daicer Project (an AI Dungeon Master).

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