Shibuya, Tokyo

Kodai Takao

Elite
@kodai100

Computer graphics engineer specialized in physics simulations (especially fluid dynamics) and live performance.

Unity_LightBeamPerformance. This package can create light beam performance with Unity's timeline functionality.

196

Unity_GPUNearestNeighbor. Spatial Hashing Algorithm with GPU Acceleration

108

Unity_ARKitFacialCapture. ARKit blendshape controller / recorder for unity.

106

Unity_MultiPassRenderingOnURP. ShaderLab

58

RepulserEngine. Timecode(LTC) signal to OSC translator

38

Unity_ArtNetRecorder. C#

37

OpenGL_MPMSnowSimulation2D. 2D Implementation of Material Point Method for Snow Simulation

36

BoidsSimulationOnVfxGraph. C#

26

WebSocketWithTouchDesigner-WS. JavaScript

21

TD_NanoKontrol2.

21

Unity_PositionBasedFluid. C#

18

Unity_Waves. C#

16

Unity_LiveCam. C#

14

Unity_FLIPFluid. C#

10

Unity_BoidsSimulationOnURP. ShaderLab

10

Unity_YouTubeLive. C#

10

TD_WaveSimulation.

9

EasyInnoSetupSourceGeneratorForUnity. creates installer exe easily for unity

9

Unity_PositionBasedDynamics. GLSL

8

Unity_GPUVoronoi. GLSL

7

Unity_EulerianFluidSimulation. C#

7

OpenGL_ParticleSystemWithCUDA. C++

7

Unity_VariableTimeStepSmoothingFilter. C#

6

TouchDesignerStudyWeekend.

6

MotionBuilder_MenuSetup. Python

6

Unity_ExtremelySimpleGPUParticleSystem. HLSL

6

Unity_ChromaKey.

6

OpenGL_AnisotropicKernel. C++

5

Unity_SimpleSPH. 技術書典3解説用リポジトリ

5

Unity_MarchingCubes. C#

5

Unity_ParticleRenderingExperiments. C#

5

Unity_GPU_JFAVoronoi. GPU voronoi tesselation using Jump Flooding Algoithm

5

Unity_AudioStreamingSystem. C#

5

Unity_TimeCodeCalculator. C#

5

Unity_ParticleCollider2D. C#

5

Unity_sACN. An sACN library for Unity

4

Unity_ReorderableListForUGUI. C#

4

SimplifiedAsioAudioDriver. C++

4

Unity_LaplaceEquationCS. Laplace Equation Solver for Unity (GPU Accelerated)

4

Unity_Thunder. C#

4

Unity_LookDev. C#

4

Unity_MeshRendererActivationTrack. This package can control your gameobjects' visibility using timeline without stopping any behaviour update.

4

HydronEngine. C++

4

OpenGL_LatticeBoltzmannOpenflow2D. C++, OpenGL(GLFW) implementation of Lattice Boltzmann Openflow simulation

4

TD_DMXDebugger.

3

Unity_EulerianFluid. C#

3

Unity_WaterInteractionWithLeapMotion. C#

3

DomeMaster. C#

3

UdpData-Unity. send and receive udp data

3

OpenGL_NDI. C++

3

Unity_BicubicBezierSurface. C#

2

Unity_DownSampler. C#

2

AudioCombiner. C#

2

GameJam_LL_main. C#

2

Unity_CurlNoiseFire. GLSL

2

Unity_PsuedoEnvironment. C#

1

PositionBasedFluids. Working clone of pbd based fluids by Korzen

1

unity-osc. A minimal OSC receiver implementation for Unity.

1

TD_SeekBar.

1
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