Long-time Professional game developer still valiantly trying to distil poo into magic.
UBrowse. Graphical UObject Broswer for Unreal Engine 5
38lispp. A small lisp compiler / interpreter written using idiomatic C++
15meshmaven. Convert a wide variety of 3D File Formats to Ogre Meshes via the Open Asset Import Library
10Generators. Miscalleny of python scripts for procedural computer game content creation.
9trivial-gui. Lisp GUI for OpenGL canvas using Vecto, and Glop
9pyglsl. OpenGL GLSL shader and geometry testbed via Pyglet
6cl-tuples. Library for generating optimised vector math functions for Common Lisp.
3black-tie. A noise library in Common Lisp
3fbxconverter. An Open-Source version of the now defunct Autodest FBX Converter
2Inspector. Simple Lisp in CSharp using DLR
2lispppredux. Revisiting implementing lisp in C++ with C++17
1qemesh. Quad edge mesh data structure in Python
1glop. Direct FFI bindings for OpenGL window and context management
1fulgurous. C++ 17 Open GL API / Testbed
1scons_template. Personal library of (reusable) Scons modules for detecting/adding libraries to the build environment, CMake style
1PomoDrone. A pomodoro timer that works the way I want it.
1bemacspy. Scripts for using emacs comint mode for blender python.
1wglblobbyman. Jim Bilnn's Blobby Man in Javascript for WebGL
1PCGExtendedToolkit. PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc), advanced pathfinding; and much more.
1ue-hardwarebreakpoints. Fork of Daniel Amthauer's UE4-HardwareBreakpointsPlugin with support of UE5 and some additional features
1tagbank. Small python utility for generating tags tables for large projects
1SlateMachine. Repository to accompany tutorial on building custom Slate Graph in Unreal
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