Newcastle-Upon-Tyne, United Kingdom

John Connors

Advanced
@johnfredcee

Long-time Professional game developer still valiantly trying to distil poo into magic.

UBrowse. Graphical UObject Broswer for Unreal Engine 5

38

lispp. A small lisp compiler / interpreter written using idiomatic C++

15

meshmaven. Convert a wide variety of 3D File Formats to Ogre Meshes via the Open Asset Import Library

10

Generators. Miscalleny of python scripts for procedural computer game content creation.

9

trivial-gui. Lisp GUI for OpenGL canvas using Vecto, and Glop

9

pyglsl. OpenGL GLSL shader and geometry testbed via Pyglet

6

cl-tuples. Library for generating optimised vector math functions for Common Lisp.

3

black-tie. A noise library in Common Lisp

3

fbxconverter. An Open-Source version of the now defunct Autodest FBX Converter

2

Inspector. Simple Lisp in CSharp using DLR

2

lispppredux. Revisiting implementing lisp in C++ with C++17

1

qemesh. Quad edge mesh data structure in Python

1

glop. Direct FFI bindings for OpenGL window and context management

1

fulgurous. C++ 17 Open GL API / Testbed

1

scons_template. Personal library of (reusable) Scons modules for detecting/adding libraries to the build environment, CMake style

1

PomoDrone. A pomodoro timer that works the way I want it.

1

bemacspy. Scripts for using emacs comint mode for blender python.

1

wglblobbyman. Jim Bilnn's Blobby Man in Javascript for WebGL

1

PCGExtendedToolkit. PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc), advanced pathfinding; and much more.

1

ue-hardwarebreakpoints. Fork of Daniel Amthauer's UE4-HardwareBreakpointsPlugin with support of UE5 and some additional features

1

tagbank. Small python utility for generating tags tables for large projects

1

SlateMachine. Repository to accompany tutorial on building custom Slate Graph in Unreal

1
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