NimForUE. Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
544NimTemplate. Nim
27kairos. Nim
6file_path_test. Nim
5FSharp-and-MvvmCross-samples. F#
4Presentation-TaskManager. Sample of MvvmCross
3awesome-nim. A curated list of awesome Nim frameworks, libraries, software and resources.
2HelloCocosSharp. F#
2OrchardDoc. Orchard Documentation
2awesome-unreal. A categorized collection of awesome opensource Unreal Engine 4 and 5 repos
1OrchardSimpleAd. C#
1Nim. Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
1corelib. TypeScript
1prologue-kairos-example. Example project using Prologue and Kairos
1pgchronos. Async PostgreSQL client for Nim — libpq + chronos
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