phew....
MightyTerrainMesh. A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.
641MightyPillar. MightyPillar is project dedicate to create a general/effective/space-saving map representation based on subdivided voxels, which also support path-finding.
85UE4MultipassPostprocess. C++
12RayMarchingLightShaft. ShaderLab
11FrustrumCliping. C#
9UE4AndroidCustomViewportClient. fixed the android viewport split vertical direction upside down bug.
3UE4FocusVolume. A UE4 post processing pass using custom depth&stencil buffer
3UE4RendertargetMaskVolume. use render target implement space split
2SpaceFog. This is a test for ray marching fog
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