Unity & Graphics development, and game technical art workflows. This account is for related development projects.
CatchAndCook. The third-person game project developed by designing and building a C++ and DirectX12–based framework and rendering pipeline.
56Unity-CustomShaderGraph-Unlit-With-ShadowLight. This repository enables the use of a MainLight and Shadow Node through Unity's Custom Shader Graph without requiring manual keyword definitions.
9Project-RhythmEngineer. C++ WinAPI&Direct2D 2D Rendering Pipeline Game Project, (University Project)
5OpenGL-E2U-Framework. Easy to understand, wrapped for ease of use C++ OpenGL API Pipeline Template Project. With) Assimp, ImGui, OpenGL SOIL
4SimpleNetwork2. C# asynchronous Multi-Core server/client socket library based on IOCP - EAP SocketAsyncEventArgs supporting TCP/UDP
4PriorityQueue-for-Unity. PriorityQueue for Unity C# - Script that converted the .Net offLcial PriorityQueue for use in Unity
3UnityShaderIDEBridge-Rider. A Unity Editor package that routes shader file opens to JetBrains Rider while keeping C# scripts in your primary IDE.
3UnityMaterialMigrator. A tool to reassign Reference IDs for Materials in Unity. This tool resolves issues that arise when changing a Material's Shader.
2