Freelancer working on music-listening and music-making apps. (iOS, Android, Raspberry Pi...) Let me know if you need help with your project.
AndroidLinkAudio. A bare minimum integration of Link with an Android audio engine (Oboe)
60supercollider_cookbook. A place where I collect SuperCollider recipes I come across
7androidLinkTest. Instantiate Ableton Link in an Android app. Minimal functionnality, no audio.
6auv3_juce_gen. Make an AudioUnit using JUCE and gen~ (work in progress)
6plantoids_music. supercollider patches for plantoids installation, Burning Man 2018.
4avplayer_mutipleVideos. How many videos can play in sync?
3portAudioMacosTestApp. Jump start a Macos app (in swift), using Portaudio for audio i/o
3juceTest_playMidiSequence. Load a midi file, play it with a sine synth and loop.
2jucePdTest. load and run a PureData patch in a macosx app, using juce and libpd
2binaural_spatializerTest_3dtuneIn. Trying out the binaural spatializer code from the 3D tune in project, in a JUCE app
1kinky_gen. Porting kinky~ patcher to gen~
1macos_coreAudio_headPhonesStatus. sample code to check whether headphones are connected on macos.
1Max-OF_template. Simple starter example for Max/MSP-OpenFrameworks communication via OSC
1auv3_chopper. C++
1android_libPd_juce. android libpd juce
1juce_testSpriteKit. Sprite Kit scene in a juce component
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