UK

Ian Millington

Elite
@idmillington

cyclone-physics. The Physics engine that accompanies the book "Game Physics Engine Design"

1.1k

aicore. Now obsolete code accompanying the first (2005) edition of the book "Artificial Intelligence for Games"

547

undum. A client-side framework for narrative hypertext interactive fiction.

349

layout. A page layout engine for Python

17

gnoam. A specification for a DSL / generating engine for data-driven natural language generation (NLG).

9

idm-django-utils. My house set of django utilities.

8

thebigdev-flash. A utility toolkit for managing the complex hierarchies of communication in Flash games. Based on similar code used in current generation PC and console games.

6

lua. Unofficial mirror of the Lua history from 1.0 onwards (from releases)

3

ErgoBook. Ian Millington's Ergo RPG, in book form

3

mini-languages. A bunch of experiments on writing mini-languages (mainly functional).

3

sparkle. An extension and modification of John Aycock's Spark Python parsing package.

2

csscolor. CSS 3 compatible color constants and parsing.

2

papersizes. Standard papersizes and manipulations

2

dicecards-pledgemgr. The Software used for the pledge manager tool for my Dicecards Kickstarter campaign.

2

giclee. Code to make it easier to write object-oriented editing applications based on html 5 canvases.

2

ajax-client-tools. A set of tools for building static HTML/JS interfaces on dynamic JSON data.

1

io. Io programming language

1

groc. Documentation generation, in the spirit of literate programming.

1

cachemir. A simple Python decorator library for derived files.

1

logstream. Secure data and issue tracking.

1

single-page-app-template. A template structure for developing a single page app with React, using Gulp + plugins for setup.

1
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