cyclone-physics. The Physics engine that accompanies the book "Game Physics Engine Design"
1.1kaicore. Now obsolete code accompanying the first (2005) edition of the book "Artificial Intelligence for Games"
547undum. A client-side framework for narrative hypertext interactive fiction.
349layout. A page layout engine for Python
17gnoam. A specification for a DSL / generating engine for data-driven natural language generation (NLG).
9idm-django-utils. My house set of django utilities.
8thebigdev-flash. A utility toolkit for managing the complex hierarchies of communication in Flash games. Based on similar code used in current generation PC and console games.
6lua. Unofficial mirror of the Lua history from 1.0 onwards (from releases)
3ErgoBook. Ian Millington's Ergo RPG, in book form
3mini-languages. A bunch of experiments on writing mini-languages (mainly functional).
3sparkle. An extension and modification of John Aycock's Spark Python parsing package.
2csscolor. CSS 3 compatible color constants and parsing.
2papersizes. Standard papersizes and manipulations
2dicecards-pledgemgr. The Software used for the pledge manager tool for my Dicecards Kickstarter campaign.
2giclee. Code to make it easier to write object-oriented editing applications based on html 5 canvases.
2ajax-client-tools. A set of tools for building static HTML/JS interfaces on dynamic JSON data.
1io. Io programming language
1groc. Documentation generation, in the spirit of literate programming.
1cachemir. A simple Python decorator library for derived files.
1logstream. Secure data and issue tracking.
1single-page-app-template. A template structure for developing a single page app with React, using Gulp + plugins for setup.
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