NYC

Alex Coulombe

Advanced
@ibrews

Crafting virtual spaces and the spectacles within

ECABridge. ECABridge - AI-powered Unreal Engine 5 MCP plugin for character customization, scene building, and automation

65

blueprint-auto-layout. Pin-aware auto-layout for Unreal Engine Blueprint graphs. Right-click empty graph space or press Ctrl+Shift+L. Handles branches, pure nodes, multi-event roots. UE 5.7+

34

ue5-mcp. Cowork/Claude Code skill for Unreal Engine 5 development via MCP, pixel streaming, and Python editor scripting

31

claude-fleet. Coordinate multiple computers running Claude Code through git-based messaging. Includes Fleet Commander — an interactive browser game to learn the system.

21

MetaHumanGodot. Interactive look-dev tool for MetaHuman characters in Godot 4.6 — live skin/lighting/hair sliders + orbit camera. Bring your own MetaHuman.

20

XRInputExamples. Few demos of how to use Unity's XR Input System

12

spatial-deck. A self-contained, single-file HTML presentation framework with annotation/move modes for AI-collaborative editing. No build, no framework — just one file.

10

godot-avp-cascade. Cascade Countdown — a hand-tracked physics arcade game for Apple Vision Pro, built on the Godot engine. RigidBody3D + procedural audio at 90 FPS locked in immersive mode. Live on TestFlight.

9

VitruvianGodot. CC0 photoreal human head in stock Godot 4.6 Forward+ — EULA-free alternative to the MetaHuman pipeline, same MatMADNESS skin shader.

6

ue5-testflight. Autonomous UE5 → TestFlight pipeline for iOS and visionOS

5

godot-visionos-simulator-kit. Develop & test Godot visionOS apps in the visionOS Simulator: working input, hand-tracking, and a one-command sim/device build switcher.

5

apple-platform-skills. Claude Code skills for Apple platform development — visionOS SharePlay, SpriteKit, and GameKit multiplayer

2

SplatStage. Walk inside Gaussian-splat scenes on Apple Vision Pro via visionOS 27's native RealityKit GaussianSplatComponent — with the device-proven beta-1 recipe (chunking, buffer alignment, colorSpace)

2

sensai-2026-mcp-engines. How to Use AI & MCP for Blender, Unreal & Godot — SensAI Hackademy workshop deck

2

unreal-mac-getstats-fix. Runtime fix for the UE 5.6/5.7/5.8 FMacPlatformMemory::GetStats stack overflow crash on macOS 26 (Tahoe). DYLD_INSERT_LIBRARIES shim, no source rebuild needed.

2

gmail-archiver. Archive your Gmail into a searchable Google Sheet. One script, zero dependencies.

1

Understudy. Multiplayer spatial theater — Vision Pro director, iPhone performers. Walk the blocking, get cued live.

1

mandelbulb-xr. A living Mandelbulb — a continuously-evolving raymarched fractal, one portable GLSL core with variants for Shadertoy, the web, VR (LOVR/OpenXR), and CloudXR streaming to Apple Vision Pro.

1

alexcoulombepresents. Personal site for alexcoulombepresents.com — Unreal Engine, Godot, visionOS, AI, and Manhattan's first Unreal Authorized Training Center. Next.js 15, deploys on Vercel.

1

claude-usage-audit. Reflect on past Claude Code sessions to find the highest-leverage skills/automations to build next — evidence, not implementation.

1

nxtbld-2026-productizing-xr. NXT BLD 2026 — Productizing XR for Architecture · Alex Coulombe & Yu-Jun Yeh · Agile Lens

1

swing-city. HTML

1

TankCommanderVR. VR tank game for Meta Quest 3 — Godot 4, fully procedural, physically-operated cockpit. Made for Ani.

1

NeonSerpent. Swift

1
24
Apply