Crafting virtual spaces and the spectacles within
ECABridge. ECABridge - AI-powered Unreal Engine 5 MCP plugin for character customization, scene building, and automation
65blueprint-auto-layout. Pin-aware auto-layout for Unreal Engine Blueprint graphs. Right-click empty graph space or press Ctrl+Shift+L. Handles branches, pure nodes, multi-event roots. UE 5.7+
34ue5-mcp. Cowork/Claude Code skill for Unreal Engine 5 development via MCP, pixel streaming, and Python editor scripting
31claude-fleet. Coordinate multiple computers running Claude Code through git-based messaging. Includes Fleet Commander — an interactive browser game to learn the system.
21MetaHumanGodot. Interactive look-dev tool for MetaHuman characters in Godot 4.6 — live skin/lighting/hair sliders + orbit camera. Bring your own MetaHuman.
20XRInputExamples. Few demos of how to use Unity's XR Input System
12spatial-deck. A self-contained, single-file HTML presentation framework with annotation/move modes for AI-collaborative editing. No build, no framework — just one file.
10godot-avp-cascade. Cascade Countdown — a hand-tracked physics arcade game for Apple Vision Pro, built on the Godot engine. RigidBody3D + procedural audio at 90 FPS locked in immersive mode. Live on TestFlight.
9VitruvianGodot. CC0 photoreal human head in stock Godot 4.6 Forward+ — EULA-free alternative to the MetaHuman pipeline, same MatMADNESS skin shader.
6ue5-testflight. Autonomous UE5 → TestFlight pipeline for iOS and visionOS
5godot-visionos-simulator-kit. Develop & test Godot visionOS apps in the visionOS Simulator: working input, hand-tracking, and a one-command sim/device build switcher.
5apple-platform-skills. Claude Code skills for Apple platform development — visionOS SharePlay, SpriteKit, and GameKit multiplayer
2SplatStage. Walk inside Gaussian-splat scenes on Apple Vision Pro via visionOS 27's native RealityKit GaussianSplatComponent — with the device-proven beta-1 recipe (chunking, buffer alignment, colorSpace)
2sensai-2026-mcp-engines. How to Use AI & MCP for Blender, Unreal & Godot — SensAI Hackademy workshop deck
2unreal-mac-getstats-fix. Runtime fix for the UE 5.6/5.7/5.8 FMacPlatformMemory::GetStats stack overflow crash on macOS 26 (Tahoe). DYLD_INSERT_LIBRARIES shim, no source rebuild needed.
2gmail-archiver. Archive your Gmail into a searchable Google Sheet. One script, zero dependencies.
1Understudy. Multiplayer spatial theater — Vision Pro director, iPhone performers. Walk the blocking, get cued live.
1mandelbulb-xr. A living Mandelbulb — a continuously-evolving raymarched fractal, one portable GLSL core with variants for Shadertoy, the web, VR (LOVR/OpenXR), and CloudXR streaming to Apple Vision Pro.
1alexcoulombepresents. Personal site for alexcoulombepresents.com — Unreal Engine, Godot, visionOS, AI, and Manhattan's first Unreal Authorized Training Center. Next.js 15, deploys on Vercel.
1claude-usage-audit. Reflect on past Claude Code sessions to find the highest-leverage skills/automations to build next — evidence, not implementation.
1nxtbld-2026-productizing-xr. NXT BLD 2026 — Productizing XR for Architecture · Alex Coulombe & Yu-Jun Yeh · Agile Lens
1swing-city. HTML
1TankCommanderVR. VR tank game for Meta Quest 3 — Godot 4, fully procedural, physically-operated cockpit. Made for Ani.
1NeonSerpent. Swift
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