OpenHoW. Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).
171OniFoxed. Bungie's Oni modified so it compiles with Microsoft Visual Studio 2019.
118chronon. This is an open-source reimplementation of Anachronox, built on top of the Quake 2 engine (which funnily enough is the same engine Anachronox was developed upon).
65jaded. Jaded is a community fork of Ubisoft's Jade engine with a number of bug fixes to improve stability and other general improvements.
22invasion. Team Fortress: Invasion brought over to Source 2013.
20d3foxed. Fork of fhDoom with x64 support and other improvements.
17Bin2Obj. Can convert any binary data into an Obj with vertices, useful for reverse-engineering.
11formats. Repository filled with various notes on various different formats.
10unreal83. Unreal 0.83, ready to compile with Visual Studio 2019. Why? Why the fuck not.
8sbengine. Source code for Starbreeze's in-house engine, developed from 1996 up until 2012. This copy is from November 2006.
6jaded-old. This is a dead repo - everything has been moved to https://github.com/hogsy/jaded
4creation_tk. Utility for reading/extracting/converting files from Bullfrog's cancelled Creation game.
4hrotte. C
4Aeon3D. A fork of Genesis3D 1.1 that's updated to compile on current platforms w/ current compilers.
3t3d2map. Converts an Unreal T3D document to Quake's MAP format.
3prey-hunted. A modification for 2006's Prey.
3gentree. Generate a tree of files from a list.
2its_tk. Application developed while reverse engineering Into the Shadows. This is incredibly sloppy and is a little outdated, but I'm uploading it here for historical purposes.
2GhostTools. Set of tools for the cancelled StarCraft Ghost.
2messiah-example. MessiahScript with some examples.
2compton. Compton was an isometric open-source 2D game engine written in C++ and utilising Allegro. Since abandoned.
1futurecop-bin-extract. Resources from Future Cop's febmp.bin
1xtread. XTread Level Editor
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