UK

PharaohStory

Expert
@flwmxd

Game Engine Developer

LuxGI. Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )

340

MapleStory-Porting. MapleStory implementation build with early stage MapleEngine

148

WzTools. MapleStory Client-Resources C++ Reader Tool

70

DNF-Porting. DNF Client and PVF Reader

34

librw-vulkan-RT. A re-implementation of the RenderWare Graphics engine(vulkan porting and Raytracing support)

25

libRHI. C

6

Meteor-Porting. Meteor Blade with MapleEngine

5

Simulations. Fluid Simulation Coursework

4

VirtualGeometry. A fake Nanite component build in Maple-Engine

4

SurfelGI.

3

NextEngine. C++

2

Ndk-Bridge. Ndk-Bridge is desgined for simplifying ndk to java calls.

2

PvfPlayer. A simple tool for unpacking and packing pvf script file of Dungeon Fighter Taiwan

2

Simplification. Simplification Using Quadric Error Metrics.

1

flwmxd.

1

thegibook. 《全局光照技术:从离线到实时渲染》

1

Materialize. Materialize is a program for converting images to materials for use in video games and whatnot

1

lightmapper. A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!

1

meshletmaker. Collection of meshlet generation algorithms

1

Menge. The source code for the Menge crowd simulation framework

1

LoopSubdivision. Makefile

1

OpenGraphic. Graphic Engine & Game Engine lists

1

GraphicAlgorithm. :octopus: :octopus:图形学论文实现

1

BehaviorTree.CPP. Behavior Trees Library in C++. Batteries included.

1

OpenGL-SoftRenderer. OpenGL fixed pipeline soft renderer

1
25
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