Game Engine Developer
LuxGI. Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
340MapleStory-Porting. MapleStory implementation build with early stage MapleEngine
148WzTools. MapleStory Client-Resources C++ Reader Tool
70DNF-Porting. DNF Client and PVF Reader
34librw-vulkan-RT. A re-implementation of the RenderWare Graphics engine(vulkan porting and Raytracing support)
25libRHI. C
6Meteor-Porting. Meteor Blade with MapleEngine
5Simulations. Fluid Simulation Coursework
4VirtualGeometry. A fake Nanite component build in Maple-Engine
4SurfelGI.
3NextEngine. C++
2Ndk-Bridge. Ndk-Bridge is desgined for simplifying ndk to java calls.
2PvfPlayer. A simple tool for unpacking and packing pvf script file of Dungeon Fighter Taiwan
2Simplification. Simplification Using Quadric Error Metrics.
1flwmxd.
1thegibook. 《全局光照技术:从离线到实时渲染》
1Materialize. Materialize is a program for converting images to materials for use in video games and whatnot
1lightmapper. A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
1meshletmaker. Collection of meshlet generation algorithms
1Menge. The source code for the Menge crowd simulation framework
1LoopSubdivision. Makefile
1OpenGraphic. Graphic Engine & Game Engine lists
1GraphicAlgorithm. :octopus: :octopus:图形学论文实现
1BehaviorTree.CPP. Behavior Trees Library in C++. Batteries included.
1OpenGL-SoftRenderer. OpenGL fixed pipeline soft renderer
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