Software Engineer @ Cubbit. Master Degree in Computer Engineering at the University of Florence. Passionate about high performance software.
TerrainEngine-OpenGL. An OpenGL 4 and C++ program which renders a procedural scene.
907HedgeDB. A high-performance, persisted Key-Value storage based on C++20 and io_uring
25CUDA_MeanShift. A CUDA implementation of MeanShift clustering algorithm. Written as Parallel Computing course project.
20fast-sr-unet. Implementation of the paper "Fast video visual quality and resolution improvement using SR-UNet".
18keras-gem. Generalized Mean Pooling implementation for Keras
9HedgeDB. A performance-oriented, persisted and embeddable Key-Value storage
7ParallelLevenshtein-CPP. A parallel implementation of Levenshtein Algorithm for edit distance computing between string. Implementation in OpenMP and C++ threads. Parallel Computing University course project.
5MeanShift_CPP. A simple C++ implementation of the MeanShift clustering algorithm, for 2 dimensional points and images.
5image-retrieval-web-engine. A simple content-based image retrieval engine powered by CNN. Backend based on Django and Keras/Tensorflow. Frontend in AngularJS.
4horcrux-project. Small Client-Server binary data exchange application, in C++ using ASIO library
2NetVlad. Python
2ML-GraphNet. Some experiments for ML course project about Graph Networks
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