CoverFlowFinder. A beautiful macOS file browser with classic Cover Flow view
161SpliceKit. Final Cut Pro, unlocked. A Command Palette, MCP server, and an open plugin framework to do almost anything.
109beatsaver-laravel. Rewrite of beatsaver.com (https://github.com/beatsaver/beatsaver) using the laravel framework
39OpenXR-Simulator. A lightweight OpenXR runtime for desktop VR preview without physical headset
28sts2-modding-mcp. MCP server for Slay the Spire 2 modding — 153 tools for game data querying, mod code generation, building, and deployment
20Bepinex-Tools. MrPurple's Tools for use with Bepinex
9finalcutpro-mcp. MCP server for controlling Final Cut Pro with 99 tools - editing, AI features, 360/VR, color grading, and more
9OpenXR-CAS. OpenXR API layer for AMD FidelityFX CAS sharpening and color adjustment in VR
6uevr-mcp. MCP server giving AI agents live access to any Unreal Engine game via UEVR — 103 tools for object inspection, Lua scripting, VR control, screenshots, physics, materials, animation, input injection, function hooks, and more
6MelonMCP. MCP (Model Context Protocol) server for Unity games via MelonLoader - runtime inspection, manipulation, and automation
5SpliceKitMotion. Programmatic control dylib for Apple Motion 6.0 — JSON-RPC bridge + MCP server, fork of SpliceKit
3Spectra. FxPlug4 LUT plugin for Final Cut Pro — .cube 3D LUT color grading with Metal rendering
3vrframework. A field guide to building VR support into a game engine, plus a scaffolded engine-agnostic VR/modding core. Derived from praydog/REFramework.
3unreal-utxt-converter. VS Code extension for converting Unreal Engine .uasset files to UTXT format and back
2Spectra2. Spectra2 — FxPlug4 LUT plugin and standalone app for Final Cut Pro
2flatout4-save-editor. WinUI 3 save editor for FlatOut 4
2nsight-graphics-mcp. MCP server for NVIDIA Nsight Graphics — wraps the full CLI surface (ngfx / ngfx-capture / ngfx-replay / Aftermath / NGFX SDK) and indexes captures into SQLite for fast LLM-driven analysis. 105 tools.
2UEVR-VRS. UEVR fork with Variable Rate Shading (VRS) foveated rendering - based on joeyhodge/UEVR
2Albedo-to-Normal. Convert albedo textures to normal maps using Depth Anything v3. Gradio GUI with batch processing support and RTX 5090 GPU acceleration.
1sts2-card-exporter. Export every Slay the Spire 2 card as high-resolution layered SVGs and PSDs with shader effects and editable text
1sts2-csv-mod. Slay the Spire 2 mod that exports all cards, potions, and relics to CSV files with real-time hot-reload. Edit a CSV value, save, and see it update instantly in-game — even mid-combat.
1ioef-sp. ioEF engine with Star Trek: Voyager - Elite Force singleplayer support
1OpenEF. Star Trek: Voyager - Elite Force SP running on the OpenJK engine
1LNVR_Tweaks. MelonLoader mod for Little Nightmares VR: Altered Echoes — adds a 'None' option to hide the VR character hood and forces smooth turning by default. Integrates into the game's own Accessibility and Controls menus.
1pix-mcp. MCP server wrapping Microsoft PIX (pixtool.exe) for D3D12 capture analysis — fine-grained queries over .wpix captures, raw resource bytes, shader disassembly, root-signature layout.
1WheelDiagnosticTool. Standalone WinUI 3 wheel/pedal/shifter diagnostic tool for FlatOut / PlayAll wheel reports
1FH5CameraProbe. Forza Horizon 5 camera probe and freecam experiments
1