Elias Daler

Elite
@eliasdaler

Making a real PS1 game. Also doing stuff with Vulkan and OpenGL sometimes.

edbr. Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)

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crten. Display/render pixel art with CRT effect

54

cmake-fetchcontent-tutorial-code. This is the code for the "Using CMake and managing dependencies" article from my blog

49

unnamed_lua_binder. Simple lua binding with C++

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webgpu-learning. I'm learning webgpu

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ebiten_breakout. A simple breakout game made in Ebiten

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lox. C++ implementation of Lox interpreter (based on the book Crafting Interpreters by Bob Nystrom)

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imgui-sfml-fetchcontent. Example of using CMake's FetchContent module and imGui-SFML

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sdl_breakout. A small breakout game made with C++, Lua and SDL

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a_game_in_c. A simple game made in C with SDL

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imgui-go. Go wrapper library for "Dear ImGui" (https://github.com/ocornut/imgui)

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luabridge-classes. C++

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cmake-lua-with-sol2-example. This repo shows how to build a basic program in C++ which uses Lua with sol2.

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MetaStuff. Archive of MetaStuff lib

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LuaInPractice2SourceCode. Using Lua with C++ in Practice part 2 source code

10

edw.is. My website

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imgui. Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

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ebiten-imgui. Dear ImGui renderer for Ebiten

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ebiten-tracker-demo. Test project, please ignore

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em_test. Doing various emscripten tests

2

oglr. Doing some OpenGL

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NTSC-CRT. NTSC encoding/decoding in C89 using only integers and fixed point math. Supports NES decoding. Can be used as an image filter for games or real-time applications.

1

google-cloud-cpp. C++ Client Libraries for Google Cloud Services

1

vulkan-guide. Introductory guide to vulkan.

1

sfgc. SFML gamepad library (prototype)

1

vk-bootstrap. Vulkan Bootstrapping Iibrary

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