glintercept. GLIntercept is a OpenGL function call interceptor for Windows that will intercept and log all OpenGL calls
553PreMulAlpha. Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/examples and tools for using pre-multiplied alpha.
126lightindexed-deferredrender. Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering (ShaderX7)
67ECSAtto. Entity component system geared for games
17Taren. Useful C++ templates
14RadialEnvMap. A technical experiment in Radial/Equirectangular environment mapping.
9emotional-animation. Modeling emotional characters in virtual environments
2ShaderOptimizedAttributes.
1SurfaceDecals. Unfinished experiment in using a target surface to indicate how decals are displayed (think chipping plaster away from a wall)
1PreMemLayout. Processing code to Pre-layout known memory allocations that are connected
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