i3d. Jupyter Notebook
48nise. Jupyter Notebook
13Proceduray. Proceduray is an engine for real-time ray tracing of procedural geometry. Its motivation is the current lack of mid-level abstraction tools for scenes with primitives involving intersection shaders. Those scenes impose strict engine design choices, since they need flexibility in the shader table setup. Proceduray aims to provide a fair tradeoff between that flexibility and productivity. It also aims to be didactic. Shader table behaviour can be very confusing because parameters for indexing it come from different parts of a system, involving both host and device code. This is different in essence than ray tracing triangle meshes (which uses a builtin intersection shader for all objects) or rendering with the traditional graphics or compute pipelines.
7realtime_rendering_of_complex_fractals. HLSL
5OMiCroN. OMiCroN - Oblique Multipass Hierarchy Creation While Navigating
1ray-vr. C++
1