Deepak Seeni

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@dseeni

tangerine.nvim. 🍊 Sweet Fennel integration for Neovim

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M4000x_LEAN_formalisation. Formalising lecture notes from 1st year Imperial Mathematics course.

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nvim-moonwalk. Use any language that compiles to Lua in your Neovim configuration

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leaf-cuda. leaf venation algorithm. work in progress

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occt.nim. OpenCascade nim wrapper

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fennel-nvim-shim. Fennel shim for Neovim

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luaclang. Lua loadable module providing bindings to the LLVM/Clang APIs.

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godot-nim. Nim bindings for Godot Engine

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Deep-RL-Stocks. Reinforcement Learning for Stock Market Prediction

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vite-cep-plugin. A Vite plugin to build Adobe CEP Extension Panels

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awesome-loaf-sketches. A list of opensource loaf sketch collections and tutorials

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OcctImgui. OpenCASCADE + GLFW + IMGUI Sample.

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lj2win32. module supporting win32 ffi binding

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lal. Scheme (dialect) to Lua compiler

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cheatsheets. Posit Cheat Sheets - Can also be found at https://posit.co/resources/cheatsheets/.

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AllSketchs. Processing sketches, in which I have worked in the last years; images, videos, prototypes, experiments, tools, works, concepts... Everything is unfinished, some may not work, When I had no ideas, I would open one to see what it was...

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leftry. Leftry - A left-recursion enabled recursive-descent parser combinator library for Lua.

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lunum. Numeric arrays for the Lua programming language

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shapeml. ShapeML is a rule- or grammar-based procedural 3D modeling framework.

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win-vin.

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luaLisp-l2l. Lisp is Lisp. Lua is Lua. Lisp and Lua as One.

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zygomys. Zygo is a Lisp interpreter written in 100% Go. Central use case: dynamically compose Go struct trees in a zygo script, then invoke compiled Go functions on those trees. Makes Go reflection easy.

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weird. Generative art in Common Lisp

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coursera. Coursera materials -> https://www.coursera.org

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AdvancedPythonForMaya. Course contents for my upcoming Advanced Python for Maya course

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PythonForMayaSamples. Code samples for people who take part in my Python for Maya course

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PhysicallyBasedModeling. Physics based simulations using C++, OpenGL, GLSL, ImGUI from VIZA 659/CSCE 649

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course. Source code for the applications presented in the course "Geometry Processing with Discrete Exterior Calculus"

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Statoil-Project. Using Convolutional Neural Networks to classify images from space.

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houdini-library. My personal library of Houdini digital assets and shelf tools.

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dust. Dust node for Arnold. Does some extra raytracing to check for y-axis occlusions

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Esp8266-to-Arduino-WebServer-example. A quick and dirty example of using a ESP8266 as a self contained Access point and web server to control a Arduino.

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vssettings. settings files for VS 2017 -- stuff I've tried, mostly dark

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Public-AutoHotKey-Scripts. For sharing some of my AutoHotKey example scripts

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vim-vex-lang. Vex Language Syntax for Vim

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vim-mel. Vim code completion plugin for Autodesk Maya's MEL language

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Yurlungur. Universal scripting wrapper for Maya, Houdini and Unreal Engine4.

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MatrixSpaceSwitching. Python

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3x3_polar_decomposition. Polar decomposition of a 3x3 matrix

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selfDrivingSimTest. Prototyping a LiDAR Scanner in Unity3D

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SoftwareRenderer. Software rendering engine with PBR. Built from scratch on C++.

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vim-cool. A very simple plugin that makes hlsearch more useful.

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gitignore. A collection of useful .gitignore templates

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vim-unreal. Unreal Engine development plugin for Vim

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2x2_SVD. 2x2 SVD of a matrix (Singular Value Decomposition) (C++)

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Dual-Quaternion-Skinning-Sample-Codes. Dual Quaternion and Dual Quaternion Skinning tutorial

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RedshiftOSLShaders.

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Coding-The-Matrix. A tutorial completed in fall 2017 under the guidance of Dr. Michael Wijaya.

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