tangerine.nvim. 🍊 Sweet Fennel integration for Neovim
1M4000x_LEAN_formalisation. Formalising lecture notes from 1st year Imperial Mathematics course.
1nvim-moonwalk. Use any language that compiles to Lua in your Neovim configuration
1leaf-cuda. leaf venation algorithm. work in progress
1occt.nim. OpenCascade nim wrapper
1fennel-nvim-shim. Fennel shim for Neovim
1luaclang. Lua loadable module providing bindings to the LLVM/Clang APIs.
1godot-nim. Nim bindings for Godot Engine
1Deep-RL-Stocks. Reinforcement Learning for Stock Market Prediction
1vite-cep-plugin. A Vite plugin to build Adobe CEP Extension Panels
1awesome-loaf-sketches. A list of opensource loaf sketch collections and tutorials
1OcctImgui. OpenCASCADE + GLFW + IMGUI Sample.
1lj2win32. module supporting win32 ffi binding
1lal. Scheme (dialect) to Lua compiler
1cheatsheets. Posit Cheat Sheets - Can also be found at https://posit.co/resources/cheatsheets/.
1AllSketchs. Processing sketches, in which I have worked in the last years; images, videos, prototypes, experiments, tools, works, concepts... Everything is unfinished, some may not work, When I had no ideas, I would open one to see what it was...
1leftry. Leftry - A left-recursion enabled recursive-descent parser combinator library for Lua.
1lunum. Numeric arrays for the Lua programming language
1shapeml. ShapeML is a rule- or grammar-based procedural 3D modeling framework.
1win-vin.
1luaLisp-l2l. Lisp is Lisp. Lua is Lua. Lisp and Lua as One.
1zygomys. Zygo is a Lisp interpreter written in 100% Go. Central use case: dynamically compose Go struct trees in a zygo script, then invoke compiled Go functions on those trees. Makes Go reflection easy.
1weird. Generative art in Common Lisp
1coursera. Coursera materials -> https://www.coursera.org
1AdvancedPythonForMaya. Course contents for my upcoming Advanced Python for Maya course
1PythonForMayaSamples. Code samples for people who take part in my Python for Maya course
1PhysicallyBasedModeling. Physics based simulations using C++, OpenGL, GLSL, ImGUI from VIZA 659/CSCE 649
1course. Source code for the applications presented in the course "Geometry Processing with Discrete Exterior Calculus"
1Statoil-Project. Using Convolutional Neural Networks to classify images from space.
1houdini-library. My personal library of Houdini digital assets and shelf tools.
1dust. Dust node for Arnold. Does some extra raytracing to check for y-axis occlusions
1Esp8266-to-Arduino-WebServer-example. A quick and dirty example of using a ESP8266 as a self contained Access point and web server to control a Arduino.
1vssettings. settings files for VS 2017 -- stuff I've tried, mostly dark
1Public-AutoHotKey-Scripts. For sharing some of my AutoHotKey example scripts
1vim-vex-lang. Vex Language Syntax for Vim
1vim-mel. Vim code completion plugin for Autodesk Maya's MEL language
1Yurlungur. Universal scripting wrapper for Maya, Houdini and Unreal Engine4.
1MatrixSpaceSwitching. Python
13x3_polar_decomposition. Polar decomposition of a 3x3 matrix
1selfDrivingSimTest. Prototyping a LiDAR Scanner in Unity3D
1SoftwareRenderer. Software rendering engine with PBR. Built from scratch on C++.
1vim-cool. A very simple plugin that makes hlsearch more useful.
1gitignore. A collection of useful .gitignore templates
1vim-unreal. Unreal Engine development plugin for Vim
12x2_SVD. 2x2 SVD of a matrix (Singular Value Decomposition) (C++)
1Dual-Quaternion-Skinning-Sample-Codes. Dual Quaternion and Dual Quaternion Skinning tutorial
1RedshiftOSLShaders.
1Coding-The-Matrix. A tutorial completed in fall 2017 under the guidance of Dr. Michael Wijaya.
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