godot-utils-and-other. random code that I made/use for godot
346vulkan-shadertoy-launcher. using C, no external dependencies
83GPU-my-list-of-bugs. Vulkan and other GPU API bugs I found.
72shadertoy-to-video-with-FBO. Render a ShaderToy script directly to a video file. (added FrameBuffers support)
64nanovg_vulkan. Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations. (added Vulkan support)
53nanogui-GLES-wasm. nanogui port for GLES and WASM
38GLSL-howto. random code that I use/write
32card-game-GLSL. card game in the single GLSL shader
24flat-maze. thousands particle collision logic, demo
22Godot4-Sphere-as-particle-do-not-use-Sphere-mesh-as-particle. Examplle why Sphere mesh is bad for performance and GLSL Godot shader to fix it using Quad-Mesh
18e-ani. game using godot
17vulkan-shader-launcher. using C, no external dependencies
14Godot-particles-collision. particles with collision for Godot
13cputests. wasm/javascript/java/C++ tests
13danilw.github.io. HTML
12WebGL-image-slider. Very simple image-slider, using JavaScript and WebGL and GLSL
6Castle-game. Using Box2d and GLSL to make this
4getting-over-glsl. Getting Over ... like game, using GLSL and WASM
4GPU-sin-hash-stability. LOOK SCREENSHOTS - Sin-hash is not stable on "any scale" and there no way to fix it. Use fract hash.
2small-2d-game. using GLSL wasm and box2d
2nanovg-vulkan-min-integration-demo. Example of NanoVG Vulkan render pass integration to custom render pass.
2nanovg-vulkan-glfw-integration-demo. Example code from Vulkan-tutorial Depth buffering modified adding NanoVG integration. Using C++ and GLFW.
2C_bmp_read_write_minimal_header. BPM RGBA image read write in C minimal single header
1ShadertoyMIDI_in_C. convert midi file to GLSL for Shadertoy, this is port to C of C# original https://github.com/P-i-N/ShadertoyMIDI
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