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Daniel Shervheim

Elite
@danielshervheim

Graphics engineer at . I'm interested in art and technology!

unity-stylized-water. A stylized water shader (and material presets) for Unity.

1.1k

unity-sdf-generator. A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.

185

unity-stylized-sky. A stylized sky shader (and material presets) for Unity.

120

unity-image-effects. A collection of image effects for Unity.

69

unity-stylized-sand. A stylized sand shader (and material presets) for Unity.

68

atmosphere. A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.

57

unity-cloth-simulation. A mass-spring-damper based real-time cloth simulation I wrote for a class project.

55

unity-fluid-simulation. A fluid simulation I made for a class assignment, based on work by Jos Stam.

40

unity-flocking. CPU and GPU implementations of Craig Reynold's boids in Unity.

38

unity-bruneton-atmosphere. An improvement to scrawk's Unity port of Eric Bruneton's improved atmospheric scattering

25

unity-particle-system. A GPU accelerated particle system I made for a class assignment.

19

unity-core-utils. A collection of common Unity scripts and extensions I've found myself continually rewriting.

14

unity-font-presets. A system to keep TextMeshPro styles consistent throughout a project.

13

webxr-ik-avatar. An IK avatar controller for WebXR and BabylonJS.

10

unity-caching. An image, text, and audio caching system for Unity.

7

unity-google-fonts-importer. A Google Fonts importer for Unity.

6

unity-first-person-controller. A simple and extensible first person controller.

5

unity-color-palettes. A system to keep UnityEngine.Graphic colors consistent throughout a project.

5

unity-logging. A screen logging system for unity.

3

TinyChat. A lightweight chat server and client, written in C.

2

TinyPaint. A lightweight painting and image editing application for Unix, written in C.

1
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