Computer graphics and data visualization enthusiast. System and Software Optimization Engineer at Intel.
LineVis. LineVis is a visualization tool for rendering dense sets of 3D lines.
98cfd3d. A CFD solver using the incompressible Navier-Stokes equations in 3D.
73PixelSyncOIT. A demo for order independent transparency using pixel synchronization (GL_ARB_fragment_shader_interlock)
71sgl. Simple Graphics Library (using OpenGL and SDL)
18CloudRendering. Cloud rendering
15HexVolumeRenderer. A program for rendering hexahedral meshes in the form of transparent volumes.
15hdrnet-viewer. C++
6Correrender. Correrender is a correlation field volume renderer using the graphics API Vulkan.
4DiffTetVR. Differentiable volume renderer for tetrahedral meshes.
4SVG-to-Mesh. Converts SVG vector graphics files to a format usable as assets in a 2D game engine
3IsosurfaceCpp. IsosurfaceCpp
3CloudRenderingTimm. C++
1vpt_denoise. Volumetric path tracing code for PyTorch.
1reshade-grabber. An add-on for ReShade that acts as a frame grabber extracting both color frames and auxiliary G-buffer data.
1ActionsTestRepo. Github actions test repository
1naga_cross. Native shader cross-compilation library using Naga
1GPU-Tiling-Test. Testing the tiling behavior of a GPU using OpenGL
1TestCudaVulkanImageInterop. Test app for CUDA-Vulkan image interop.
1VkLayerVsync. A Vulkan layer for overwriting the vsync behavior of Vulkan apps.
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