Tokyo

Rodolphe Vaillant

Expert
@brainexcerpts

Dual-Quaternion-Skinning-Sample-Codes. Dual Quaternion and Dual Quaternion Skinning tutorial

71

Spline. C++ routines to compute spline curves in nD

42

harmonic_weights_triangle_mesh. Compute harmonic weights over a triangle mesh using the Laplacian matrix and cotangent weights

31

3x3_polar_decomposition. Polar decomposition of a 3x3 matrix

14

laplacian_smoothing_triangle_mesh. Demonstrate how to smooth a triangle mesh using the Laplacian scheme (preserve initial vertex density)

13

Maya-plugin-CPack-template. Template project to easily generate zip and windows installer in order to distribute/deploy a Maya plugin.

12

2x2_SVD. 2x2 SVD of a matrix (Singular Value Decomposition) (C++)

11

winAPI_basic_window. Basic window creation and event handling with Windows API

9

biharmonic_weights_triangle_mesh. Compute biharmonic weights over a triangle mesh using the Laplacian matrix and cotangent weights

5

Maya_cmake_sample_with_node_deformer. A simple sample to compile a Maya plugin containing a single node deformer with CMake

4

OpenGL_core_3_lab. Template program and exercises to learn OpenGL core 3 API and fundamentals of computer graphics

4

Unreal-DeformerGraph-ExtraNodes. An Unreal Engine plugin that extends the Deformer Graph Editor with new nodes

4

Dxerr. Dxerr / DirectX error library source code to make HRESULT errors human readable.

3

MDD_file_exporter. MDD file format import / export implementation in C++ (Motion Designer Document / Point Cache Export)

3

ssdr. An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).

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