Michal Staniszewski Creative Director and Founder of Plastic
FinalAudition. A complete remake of 2005 demo "Final Audition" by Plastic. After 12 years remade in Unity and now available in VR.
122AABB_Tri.compute. GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found here: http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/code/
73LocusSolus. C#
25LiveCodingFramework. Live Coding Framework used at WeCan 2014 demoscene party. Githubbed for archive purposes only. Made by Michal Szymczyk (misz/plastic)
9LiveScan3D. LiveScan3D is a system designed for real time 3D reconstruction using multiple Kinect v2 depth sensors simultaneously at real time speed.
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