sketch_simplification. Models and code related to sketch simplification of rough sketches.
751clothes_parsing. Code for the paper 'A High Performance CRF Model for Clothes Parsing'.
119cvpr2016_stylenet. Code for our CVPR 2016 paper on Fashion styles in 128 floats.
67libdq. Library for creating and manipulating dual quaternions.
54line_thinning. Line thickness normalization network using in the SIGGRPAH 2018 paper "Real-Time Data-Driven Interactive Rough Sketch Inking".
29DaLI. Source code for the Deformation and Lighting Invariant (DaLI) descriptor.
23tae-kim_latex. Script to convert the Tae-Kim online website "Japanese Grammar Guide" to multiple pdf types.
13gfmm. Code for the paper 'Geodesic Finite Mixture Model'.
10ceigs. C Wrapper for ARPACK.
7cwiid. Linux Nintendo Wiimote interface
7iced-lua. Iced bindings for Lua using mlua.
4moski. MOS Killer (moski) motor control board (dual h-bridge) firmware
4naev. Naev is a 2d action/rpg space game that combines elements from the action, rpg and simulation genres.
3ArtTreeKS. Finite dimensional kinematic synthesis for articulated trees.
3libbttc. Small library to handle B-Tree Triangular Coding.
3autosub. Command-line utility to transcribe/translate from video/audio/subtitles to subtitles
3style2paints. sketch + style = paints :art:
2naev-artwork. Naev's Artwork Repository
2shousetsu-ebook-utils. Scripts to adapt japanese short stories to ebook readers.
2open-bldc. OpenSource Brushless Drive Controller
1LACE_HW. Hardware for the LACE.
1spritepack. A simple sprite atlas generator
1PaintsChainer. line drawing colorization using chainer
1dev-webgl-skeleton. TypeScript
1thebookofshaders. Step-by-step guide through the abstract and complex universe of Fragment Shaders.
1LACE. Light Adaptable Control Electrosystem - Hardware and Software for an Atmel based modular elelctronic platform.
1vlfeat. An open library of computer vision algorithms
1neuralart. An implementation of the paper 'A Neural Algorithm of Artistic Style'.
1pygraphgram. A small test for grammar rewriting for procedural content generation.
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