Experienced software developer, currently working as a game development contractor.
awesome-dos. Curated list of references for development of DOS applications.
619raycaster-engine. Pseudo-3D raycasting engine in C++17
23multiplayer-game-demo-rust. A proof-of-concept networked multiplayer game demonstrating UDP socket programming and asynchronous runtime usage in Rust.
73d-renderer-cpp. Hardware-accelerated Direct3D 12/OpenGL 3D rendering engine written in C++
2mycpplib. My take on recreating STL in C++98, with API somewhat inspired by Java
1assembly-interpreter-haskell. Simple Intel x86 Assembly interpreter written in Haskell using Parsec
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