Hello 👋 I'm a Software Engineer working with Rust and Graphics 🚀
three-d. 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
1.7ktri-mesh. A triangle mesh data structure including basic operations.
97three-d-asset. General input/output functionality for 3D assets
48DSC. Deformable Simplicial Complex (DSC) method
2GLEngine. An OpenGL render engine.
2asny.github.io. JavaScript
1metal-ray-tracing-rs. Rust
1rust_to_js. Hello world example in Rust and OpenGL which supports easy compilation to Javascript/WebAssembly and WebGL 2.0 using Emscripten
1geo-proc. [Experimental] Use the tri-mesh crate instead
1Spider. A procedurally generated world of a spider.
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