Research Scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio.
Segment-Tracing. Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.
147Rock-fracturing. Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graphics International 2020.
51MarchingCubeCpp. A public domain/MIT header-only marching cube implementation in C++ without anything fancy.
48Desertscapes-Simulation. Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.
28Meandering-rivers. Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph Asia 2023.
19Karst-Synthesis. Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks.
19Implicit-Volumetric-Terrains. Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.
18tinyrenderwgpu. Quick and dirty debug webgpu renderer with imgui integrated.
2Space-Invaders. Old school game - C++/SDL/FMOD
2Unity-Accessibility-Plug-In. Accessibility plug in for Unity games - proof of concept more than a really usable plug in. Work may be continued in the future.
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