Software Engineer
ecs. Build your own Game-Engine based on the Entity Component System concept in Golang.
176esp32-transpiler. Transpile Golang into Arduino code to use fully automated testing at your IoT projects.
101esp32. Build your own toolchain to develop, test, build and finally deploy a Golang controller to your ESP32 device.
94cloud-native-utils. A collection of high-performance, modular utilities for enhancing testing, transactional consistency, efficiency, security and stability in cloud-native Go applications.
28esp32-controller. This package provides an API for mapping Golang into Arduino code, which can be used by https://github.com/andygeiss/esp32-transpiler.
16engine-example. Example implementation of a Game-Engine using ecs.
8hotel-booking. A hotel reservation and payment management system built with Go, demonstrating Domain-Driven Design (DDD) and Hexagonal Architecture (Ports & Adapters) patterns.
3htmx-go. This repository provides a version of Golang + HTMX that only uses the standard libraries (no third-party providers).
2utils. A collection of helpful utility functions in Golang
1memory-pipeline. A CLI tool that extracts structured knowledge notes from source files using a local LLM, generates embeddings, and stores them as a searchable knowledge base.
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