My name is Mitrofan Iurev, I'm a game developer, specializing in render programming. See my website for more info.
Oceana-URP. Oceana water for Unity URP
79GPU-Traffic-Simulation. Compute shader accelerated approach for simulating transport movement in games
8UnityCharacterCombatSystem. C#
5OceanWaterURP. HLSL
4Compute-Workflow. Unity C# tool for comfortable dispatching ComputeShaders.
4ProceduralPlanet. C#
3UnityCharacterTopDownSystem. Top down combat controller with some extentions
2Wreck. minimalistic vulkan engine
2CasualSlasherDungeonCrawler. ShaderLab
1SoundRecognizer. C#
1Procedural_Terrain. C#
1C-. C++
1C-Vulkan-Environment. C
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