Working on Vercidium Audio - real-time raytraced audio for any game. Previously worked on Sector's Edge
voxel-mesh-generation. Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.
126voxel-ray-marching. Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.
55lag-compensation. Multiplayer lag compensation system that improves hit detection accuracy for players with high ping time. Written in C# and open sourced from the Vercidium Engine.
49particles. Optimised particle system, written in C#, rendered with OpenGL and open sourced from the Vercidium Engine.
27set. Sector's Edge Translations
8RichTextKit. Rich text rendering for SkiaSharp
4net5trimerror. .NET 5 PublishedTrimmed Error Demo
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