PredictedMovement. CMC extended for predicted abilities
247TurnInPlace. Actor-Based Turn in Place (TIP) Solution. A superior substitute to Mesh-Based Turn in Place without the endless list of issues that comes with it.
246ProcHitReact. Procedural physics-driven hit reactions on skeletal meshes. The most powerful hit reaction system you'll ever need.
144PushPawn. Net-predicted organic soft collisions for great game-feel and no de-syncing when running near other pawns.
90Grasp. Gameplay Interaction System
65Vigil. Gameplay Focus - robust, data-driven, asynchronous, with optional network prediction.
64FBIK. Full Body IK equivalent to Control Rig's Full Body IK (PBIK) node
35SimpleLocomotion. Simple locomotion system code functionality to extend from, with respect to updating in worker threads for maximum performance optimization.
30Doors. Its Doors. Just Doors. They open, they close, they're Doors. Net-Predicted Doors.
25LocoTips. A wiki with locomotion tips
23PlayMontagePro. PlayMontageAndWait with custom reliable anim notify system and per-mesh driven montages
21PlayMontageAdvanced. Adds PlayMontageByTagAndWait ability task nodes that can play any number of montages on any number of meshes and keep them synced
19PredictedMovementExample. Example project for PredictedMovement plugin showing integration with ThirdPerson Template
19SimpleAnimation. Simple animation tools
14ForwardRender. Implements mobile forward rendering quality toggle and editor viewport light vector updates ( https://blog.daftsoftware.com/unreal-perf-maxing/ )
12ue4cleaner. Cleans up Binaries, Intermediate, .sln and generates new files from the command line (with context menu installation)
9SpringBone. Modified version of Anim Graph Spring Controller that limits translation in specific axis
8AbilityTaskPack. Common ability tasks used in my projects
7PlayerMoveTo. Adds nodes equivalent to AIMoveTo for PlayerController
6AIMoveTo. Adds AIMoveTo node but with additional parameters
5Tether. Modular framework for integrating physics solvers and constraints into animation graph. Ideal for simulating objects attached to characters, such as accessories or equipment, with customizable and extendable options for realistic, physics-driven animations.
5SteamDeckConfig. Adds config files for steam deck
5VGImplementation. Generic implementation of Vigil + Grasp with UI setup for quick use in projects.
5PlayMontageBlend. Ability node to Play Montage with custom blend in settings
3WingSuitTutorial. Tutorial from the wiki page
3DeleteIntermediate. Deletes a project's intermediate folders (including plugins)
3MutableExtension. Initialization pathing for Mutable
3EditorSetMaxFPS. Sets t.MaxFPS 60 on editor start. That's it.
3AutoFingerWeight. Auto finger weighting tool for Maya
3PlayWidgetAnimation. Play Animation with Finished Event V2 Node that can reverse a currently playing animation in place
3VaeiBoneTools. Tool to convert sockets to bones for exporting to animation software to match weapon/attachment transforms.
3AbilitySystemFix. Fixes engine plugin with UAbilitySystemComponent that prevents montages from blending out without snapping
2ModularChannelBox. Modular & Customizeable ChannelBox for Maya
2DeleteBinaries. Deletes a project's binary folders (including plugins)
2FloatingShelf. Provides a floating shelf for Maya
2MessageLogger. MessageLogger is a UE4 plugin that provides an easy way to print messages to the Message Log using both Blueprint and C++
2VTraceUtilities. C++
2GraspSmartObject. Bridge between Grasp interaction abilities and SmartObject GameplayBehaviors
2KawaiiPhysics. KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5
2PiWeather. A weather app for Raspberry Pi
1GoProOrdering. Parses GoPro files and orders in a coherent order by adding a numerical prefix
1AlphaInterpolation. Advanced Alpha Interpolation for UE5
1PawnInitialization. Provides Lyra-like Pawn Initialization
1PhysicsHitReactAbilityHelper. Supporting plugin for PhysicsHitReact for GameplayAbilities systems, keeping it separate from the core plugin
1WorldDistanceBlend. Tests multiple actors in the world to get a biasing factor between them for blending based on distance
1privablic. Access to private members and methods of a C++ struct or class
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