Orewa, Auckland, New Zealand

Jared Taylor

Elite
@Vaei

PredictedMovement. CMC extended for predicted abilities

247

TurnInPlace. Actor-Based Turn in Place (TIP) Solution. A superior substitute to Mesh-Based Turn in Place without the endless list of issues that comes with it.

246

ProcHitReact. Procedural physics-driven hit reactions on skeletal meshes. The most powerful hit reaction system you'll ever need.

144

PushPawn. Net-predicted organic soft collisions for great game-feel and no de-syncing when running near other pawns.

90

Grasp. Gameplay Interaction System

65

Vigil. Gameplay Focus - robust, data-driven, asynchronous, with optional network prediction.

64

FBIK. Full Body IK equivalent to Control Rig's Full Body IK (PBIK) node

35

SimpleLocomotion. Simple locomotion system code functionality to extend from, with respect to updating in worker threads for maximum performance optimization.

30

Doors. Its Doors. Just Doors. They open, they close, they're Doors. Net-Predicted Doors.

25

LocoTips. A wiki with locomotion tips

23

PlayMontagePro. PlayMontageAndWait with custom reliable anim notify system and per-mesh driven montages

21

PlayMontageAdvanced. Adds PlayMontageByTagAndWait ability task nodes that can play any number of montages on any number of meshes and keep them synced

19

PredictedMovementExample. Example project for PredictedMovement plugin showing integration with ThirdPerson Template

19

SimpleAnimation. Simple animation tools

14

ForwardRender. Implements mobile forward rendering quality toggle and editor viewport light vector updates ( https://blog.daftsoftware.com/unreal-perf-maxing/ )

12

ue4cleaner. Cleans up Binaries, Intermediate, .sln and generates new files from the command line (with context menu installation)

9

SpringBone. Modified version of Anim Graph Spring Controller that limits translation in specific axis

8

AbilityTaskPack. Common ability tasks used in my projects

7

PlayerMoveTo. Adds nodes equivalent to AIMoveTo for PlayerController

6

AIMoveTo. Adds AIMoveTo node but with additional parameters

5

Tether. Modular framework for integrating physics solvers and constraints into animation graph. Ideal for simulating objects attached to characters, such as accessories or equipment, with customizable and extendable options for realistic, physics-driven animations.

5

SteamDeckConfig. Adds config files for steam deck

5

VGImplementation. Generic implementation of Vigil + Grasp with UI setup for quick use in projects.

5

PlayMontageBlend. Ability node to Play Montage with custom blend in settings

3

WingSuitTutorial. Tutorial from the wiki page

3

DeleteIntermediate. Deletes a project's intermediate folders (including plugins)

3

MutableExtension. Initialization pathing for Mutable

3

EditorSetMaxFPS. Sets t.MaxFPS 60 on editor start. That's it.

3

AutoFingerWeight. Auto finger weighting tool for Maya

3

PlayWidgetAnimation. Play Animation with Finished Event V2 Node that can reverse a currently playing animation in place

3

VaeiBoneTools. Tool to convert sockets to bones for exporting to animation software to match weapon/attachment transforms.

3

AbilitySystemFix. Fixes engine plugin with UAbilitySystemComponent that prevents montages from blending out without snapping

2

ModularChannelBox. Modular & Customizeable ChannelBox for Maya

2

DeleteBinaries. Deletes a project's binary folders (including plugins)

2

FloatingShelf. Provides a floating shelf for Maya

2

MessageLogger. MessageLogger is a UE4 plugin that provides an easy way to print messages to the Message Log using both Blueprint and C++

2

VTraceUtilities. C++

2

GraspSmartObject. Bridge between Grasp interaction abilities and SmartObject GameplayBehaviors

2

KawaiiPhysics. KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5

2

PiWeather. A weather app for Raspberry Pi

1

GoProOrdering. Parses GoPro files and orders in a coherent order by adding a numerical prefix

1

AlphaInterpolation. Advanced Alpha Interpolation for UE5

1

PawnInitialization. Provides Lyra-like Pawn Initialization

1

PhysicsHitReactAbilityHelper. Supporting plugin for PhysicsHitReact for GameplayAbilities systems, keeping it separate from the core plugin

1

WorldDistanceBlend. Tests multiple actors in the world to get a biasing factor between them for blending based on distance

1

privablic. Access to private members and methods of a C++ struct or class

1
46
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