voca. This codebase demonstrates how to synthesize realistic 3D character animations given an arbitrary speech signal and a static character mesh.
1.3kFLAME-Universe. Summary of publicly available ressources such as code, datasets, and scientific papers for the FLAME 3D head model
693TF_FLAME. Tensorflow framework for the FLAME 3D head model. The code demonstrates how to sample 3D heads from the model, fit the model to 2D or 3D keypoints, and how to generate textured head meshes from Images.
481BFM_to_FLAME. Convert from Basel Face Model (BFM) to the FLAME head model
470TEMPEH. TEMPEH reconstructs 3D heads in dense semantic correspondence from calibrated multi-view images in about 0.3 seconds.
146FLAME-Blender-Add-on. Blender Add-on for the FLAME face model
67TemplateFitting. Template fitting for non-rigid mesh registration of a 3D face scan
40MultilinearModelFitting. The provided program loads a multilinear face model and fits this model to a point cloud or a triangle mesh.
23mesh. MPI-IS Mesh Processing Library
13MultilinearWaveletModel. The provided program loads a multilinear wavelet model and fits this model to a point cloud or a triangle mesh.
11GlobalLocalFaceModels. The program loads a global or a local linear statistical face model and fits it to a point cloud or triangle mesh.
7MultilinearMDL. The provided program jointly optimizes a multilinear face model and the registration of the face scans used for model training.
6RobustMultilinearModel. The provided program robustly learns a multilinear face model from databases with missing data, corrupt data, wrong semantic correspondence, and inaccurate vertex correspondence.
43D-Machine-Learning. A resource repository for 3D machine learning
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