Netherlands, The Hague

Roy Theunissen

Expert
@RoyTheunissen

I'm an all-rounder, crazy scientist, shader wizard, rapid prototyper, Houdini evangelist, but most of all: I'm a passionate independent game developer.

Asset-Palette. Allows you to quickly organize assets for certain workflows, such as organizing prefabs for level design.

167

GPU-Spline-Deformation. Baking spline deformation to a texture then applying it to a mesh via a shader.

141

Scene-View-Picker. Unity extension that lets you assign any Object field by choosing it from the scene view.

84

Value-Graphing. Useful system for visualizing continuously changing data with graphs.

58

FMOD-Syntax. Generates code to allow invoking FMOD events with a strongly-typed syntax.

41

Curves-And-Gradients-To-Texture. Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shaders.

30

Create-Script-Dialog. An improved/expanded version of Unity's Create Script Dialog that supports namespaces.

29

Aurora-Borealis-Unity. Breakdown of my aurora borealis effect as inspired by Miskatonic Studios' approach

17

GUID-Search. Utility for finding asset references by GUID. Fast and thorough.

13

Spatial-Rumble. Allows you to emit pre-defined controller vibrations/rumbles in a spatialized way, with attenuation over distance.

12

URP-Custom-Gbuffer. Example for adding a custom gbuffer to pass along 4 custom values in a URP deferred project.

10

Flocking. Optimized Real-time Flocking

9

Battle-Simulator. A Unity-based demonstrative simple battle simulator

6

Unity-Houdini-GEO-Import-Export. Quickly and conveniently passes points with attributes back and forth between Unity and Houdini.

5

URP-Debug-Draw-Modes. Lets you see gbuffer contents in the scene view like you can in BRP.

5

UnityOctree. A dynamic, loose octree implementation for Unity written in C#

4

Playtest-Recording. A Unity plug-in for doing remote playtesting by recording with OBS, gathering specs and uploading it to a server.

4

FbxWriter-ForAnimations. An FBX reader and writer for .NET. Expanded to be able to export animations conveniently.

3

Advanced-Room-Setup. SteamVR application that can perform quick Room Setups and save, load & recontextualize chaperone data.

3

ShaderForge. A Shader Editor for Unity

1

Unity-Graphics. Unity Graphics - Including Scriptable Render Pipeline

1
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