RBDOOM-3-BFG. Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
1.8kTrenchBroomBFG. TrenchBroom for DOOM 3 (BFG)
57OpenGL-PathTracer. A GLSL Path Tracer
33RBQUAKE-3. Personal Quake III Arena toy engine based on my old XreaL Q3A project (2006 - 2011)
25RBDOOM-3-BFG_mod_unittests. RBDOOM-3-BFG assets pack with custom maps for testing engine features like PBR
20gimp-plugin-normalmap. A plugin for GIMP that aids in the authoring of tangent-space normal maps for use in per-pixel lighting applications
14OpenGL-VolumetricClouds. An OpenGL 4 and C++ program which renders a procedural scene.
14Blender_DreamUV. DreamUV - 3D viewport UV editing tools for Blender
11DOOM-3. Doom 3 GPL source release
9gimp-plugin-insanebump. Gimp Plug-in InsaneBump converted and improved from python script
8DOOM-3-BFG-VR. Doom 3 BFG VR: Fully Possessed. Doom 3 BFG with native Oculus Rift/Touch or OpenVR support
7IcedTech2. Darklight 2.0 Public Branch
6Sikkpin-Feedback. Backup of Sikkpin's GPL based Doom 3 changes
6RBQUAKE-3-RTX. C
6Sikkpin-Breadcrumps-src. Backup of Sikkpin's GPL based Breadcrumbs experimental horror game
5Formateur. Formateur – C++ has never looked this good.
5TEKUUM-D3. [UNSUPPORTED] Backup of abandoned Doom 3 GPL fork developed to aid the creation of standalone games
4OpenGL-HDRSample. Nvidia's OpenGL HDR Sample with Compute Shaders as a standalone SDL app
4q3d3d12. Quake III Arena: Ported to D3D12, Xbox One, HoloLens
3OpenGL-LightmapsEmbree. An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.
3vkDOOM3. Vulkan DOOM 3 port based on DOOM 3 BFG Edition
3StormEngine2. Storm Engine 2 (modified RBDoom 3 BFG game engine)
3carnac. A utility to give some insight into how you use your keyboard
2DoomRTX. C++
2Blender_LLaMa-Mesh. A blender addon for generating meshes with AI
2fakk2. Heavy Metal: F.A.K.K. 2 - Tools & Source Code
2DOOM-3-BFG-jmarshall. C
2DOOM3-BFG-RIFT. C++
2Quake-III-Arena-D3D11. Quake III Arena GPL Source Release for x64, Direct3D 11 and, optionally, for Windows 8.
2deathquake. A drinking game for Quake 3 Arena. This repository contains a log parser, scoreboard and a game master.
2OpenGL-ClusteredForward. Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
2ioq3-premake-msvc. A Premake script for generating Visual Studio projects for ioquake3
2DXRPathTracer. A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
2UE5_Themes. Unreal Engine 5 Themes to make the interface more friendly
13DGS_WarpScratch. Build 3D Gaussian Splatting from scratch with NVIDIA Warp in Python — CPU/GPU compatible, with a clean and minimalist design focused on learning modern graphics.
1GodComplex. GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^
1PhysX-lite. A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB
1ComfyUI-3D-Pack. An extensive node suite that enables ComfyUI to process 3D inputs (Mesh & UV Texture, etc) using cutting edge algorithms (3DGS, NeRF, etc.)
1imgui. Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
1optick. C++ Profiler For Games
1RBDOOM-3-BFG-Gameplay-Overhaul. A simple fix for shotgun spread that also happens to change nearly every other aspect of gameplay
1intel_occlusion_cull. Intel's Software Occlusion Culling demo with Fabian "ryg" Giesen's modifications
1RTCW-SP. Return to Castle Wolfenstein Single Player GPL Source Release
1Blender_BFG-Forge. BFG Forge
1imgui-node-editor. Node Editor built using Dear ImGui
1AI_text2speech_Kokoros. 🔥🔥 Kokoro in Rust. https://huggingface.co/hexgrad/Kokoro-82M Insanely fast, realtime TTS with high quality you ever have.
1CLT_imtui. ImTui: Immediate Mode Text-based User Interface C++ Library
1Quake4SDK. An extended version of the Quake 4 SDK designed to be built on more modern compilers. Supports both Linux and Windows
1BFGResourceManager. Open and edit DOOM 3 BFG/2019 .resources files
1Quake3e. Improved Quake III Arena engine
1tinyrenderers. C++
1BakingLab. A D3D11 application for experimenting with Spherical Gaussian lightmaps
1voxels. Voxels Library - C++ library for voxel manipulation and polygonization
1vk_raytracing_tutorial. Vulkan HLSL ray tracing tutorials
1