PhD student at ETH Zurich
neural-blend-shapes. An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
701ganimator. A motion generation model learned from a single example [SIGGRAPH 2022]
411walk-the-dog. A vector-quantized periodic autoencoder (VQ-PAE) for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]
93manifold-aware-transformers. A novel manifold-aware transfomer architecture for predicting garment dynamics on unseen geometries [EUROGRAPHICS 2024]
40walk-the-dog-unity. Unity framework for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]
31ganimator-eval-kernel. The evaluation kernel of ganimator.
7Pinocchio. The pinocchio auto-rigging / weighting tool - modification
3deep-motion-editing. An end-to-end motion editing library for 3D character animation in deep learning
3mesh_simplifier. C++
2kaolin. A PyTorch Library for Accelerating 3D Deep Learning Research
1SMPL. NumPy, TensorFlow and PyTorch implementation of human body SMPL model and infant body SMIL model.
1Stop-motion-OBJ. A Blender add-on for importing a sequence of OBJ meshes as frames
1pycharm-blender. This is an updated version of Campbell Barton and Witold Jaworski's pypredef_gen.py script that generates stubs of blender's python API
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