Started with a pixel game engine that spawned an ecosystem, then pivoted to sound synthesis and command-line games. olcPGE_Docs and olcRealTimeSFX show someone who cares about the nitty-gritty of clock cycles and latency, not abstractions.
olcPGE Docs. I collected the documentation and images for a pixel game engine.
19CommandLineFPS. I built a first-person shooter that runs in your terminal.
622Synth. I built a virtual sound synthesizer you can code yourself.
393olcRealTimeSFX. I built a tool that lets you experiment with sound effects with almost no delay.
49Gorbitsa. I made a universal machine simulator for exploring computation.
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