Game engineer. Stack: Unity, C#, Go.
NavMeshAvoidance. Custom Nav Mesh Avoidance to replace default one in Unity.
94MeshBaker. Mesh & Texture atlas baker tool for Unity Engine.
32TailEffect. Segmented tail effect for Unity, works in 2D and 3D.
25ecs-based-rts. RTS game example based on Entity Component System
21Modifiers. Modifiers and buffs extension for Unity game engine.
14CeresECL. Experimental architectural approach for gamedev
10Core. My tools and extensions for Unity engine, which I'm use in all my projects to speedup development.
8talosecs. Talos ECS is an Entity Component System for a Go language
6PlutoECL. Experimental architectural approach for gamedev. Like CeresECL, but fully integrated in Unity.
6OsnovaFramework. Osnova Framework is an ECS-like framework for Unity
4Tags. Multi-tags gamedev extension for Unity and C#
4Python-ECS. Entity Component System concept for Python language.
3GodotCSharpExtension. C#
2SaveSystem. World state save system for Unity Engine.
2EcsTowerDefense. Tower defense game example based on Talos ECS.
2PerseidsPooling. Simple object pooling implementation for Unity
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