PhD Student at KIT (Computer Graphics)
VkRadixSort. GPU Radix Sort implemented in Vulkan and GLSL.
94VkLBVH. GPU LBVH builder implemented in Vulkan and GLSL.
65ReSTIR-SSS. Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)
58BumpToNormalMap. Simple Python script to convert a bump map to a normal map.
11Mass-Spring-Model_Cloth-Simulation. Real time cloth simulation using mass-spring model. Written in Java and OpenGL with a compute shader.
7VoxelVolumeRenderer. Real time volume rendering of large voxel data sets with support for global ambient occlusion and emission.
5BVHVisualization. Interactive BVH Visualization written in OpenGL.
3SegmentationVolumeCompression. Source code for the paper "SVDAG Compression for Segmentation Volume Path Tracing" (VMV 2024)
3ReSTIR-SSS-Assets. Assets for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)
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