GPU DevTech at AMD (personal account)
gethin. A small (400 sloc) cross-platform single-header c++11 CLI parser library
12Amalgamation. Source code for the game Amalgamation by Polyhedron
8Artificial-Life-Sim. A simple artificial life simulation which creates some quite interesting results.
3denLilleOstPojken. Pacman clone done i 8 weeks using agile methologies for the pa2504 course at BTH, Blekinge Institute of Technology.
2crenshaws-lets-make-a-compiler. Interpretator
1DV1437-lab3-filsystem. Filesystem assignment in the Operating Systems course
1DV1437-lab1. Racing game assignment in the Operating Systems course
1dv1416-lab2. Frustum culling laboration for the second 3D programming course at BTH.
1CudaDiamondSquare. Quite fast and slim diamond square GPGPU implementation, no recursion and minimal branching. Uses DirectX11 for visualization.
1CudaRayTracer. Simple GPGPU ray tracer implemented in CUDA
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