WebGL, WebXR, full-stack, consulting
web-udp-public. Public demand for Web UDP
314mr-Observer. An observer is a wrapper over JSON data, that provides an interface to know when data is changed, with a focus on performance and memory efficiency.
24mr-EventEmitter. Provides the ability to subscribe and emit events in sync manner. With a focus on performance and memory efficiency.
16m.net.ws. node.js server and playcanvas client using websockets for multiplayer gaming
10mr-Tap. Taps provide source agnostic sync access to the input. Either it comes from mouse and/or touch, it is the same API. It assumes multiple instances of taps making your code multi-touch by design. Providing sync access instead of event-based, for best usage in real-time applications.
8netBlocks. Collection of abstractions for rapid network game development in node.js + socket.io + html5
4zm-server. MMO Zombie
4engine. WebGL Engine
3cells. Concept of Tech Responsive Elements - Cells
3restest. Responsive Design Tester
3finger.js. js library to abstract mouse/touch/pointer events into "taps". agnostic to DOM.
2cyberhack. JavaScript
1immersiveweb.dev. Repo for immersiveweb.dev
1webvr. WebVR support for PlayCanvas WebGL Game Engine
1particle-cloud. A semi-orbital particle cloud animation
1gh12-client. This is a repo with all the content created by team "Dude, seriously" during the first GameHack 2012 at Pinewood Studios (this is the client source code)
1playcanvas-spine. Plugin component for PlayCanvas which enables support for Spine animations.
1playcanvas-jsdoc-template. JSDoc 3 template for PlayCanvas
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