Latvia

mrmaxm

Expert
@Maksims

WebGL, WebXR, full-stack, consulting

web-udp-public. Public demand for Web UDP

314

mr-Observer. An observer is a wrapper over JSON data, that provides an interface to know when data is changed, with a focus on performance and memory efficiency.

24

mr-EventEmitter. Provides the ability to subscribe and emit events in sync manner. With a focus on performance and memory efficiency.

16

m.net.ws. node.js server and playcanvas client using websockets for multiplayer gaming

10

mr-Tap. Taps provide source agnostic sync access to the input. Either it comes from mouse and/or touch, it is the same API. It assumes multiple instances of taps making your code multi-touch by design. Providing sync access instead of event-based, for best usage in real-time applications.

8

netBlocks. Collection of abstractions for rapid network game development in node.js + socket.io + html5

4

zm-server. MMO Zombie

4

engine. WebGL Engine

3

cells. Concept of Tech Responsive Elements - Cells

3

restest. Responsive Design Tester

3

finger.js. js library to abstract mouse/touch/pointer events into "taps". agnostic to DOM.

2

cyberhack. JavaScript

1

immersiveweb.dev. Repo for immersiveweb.dev

1

webvr. WebVR support for PlayCanvas WebGL Game Engine

1

particle-cloud. A semi-orbital particle cloud animation

1

gh12-client. This is a repo with all the content created by team "Dude, seriously" during the first GameHack 2012 at Pinewood Studios (this is the client source code)

1

playcanvas-spine. Plugin component for PlayCanvas which enables support for Spine animations.

1

playcanvas-jsdoc-template. JSDoc 3 template for PlayCanvas

1
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